ymhld 发表于 2020-1-7 22:38

python从入门到实践做习题出来的小东西

本帖最后由 ymhld 于 2020-1-8 07:57 编辑

做习题弄出来的小东西群星闪耀,过年了,来点过年的气氛



#-*-coding:GBK -*-
#13.1
import sys
import pygame
from random import randint



from star import Star

class starvasion:
    """创建星星类."""


    def __init__(self):
      """Initialize the game, and create game resources."""
      pygame.init()
      self.settings = Settings()
      print (self.settings)
      #self.screen = pygame.display.set_mode((self.settings.screen_width ,self.settings.screen_height),0,32)
      self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
      self.settings.screen_width = self.screen.get_rect().width
      self.settings.screen_height = self.screen.get_rect().height
      pygame.display.set_caption("群星闪耀")

      self.stars = pygame.sprite.Group()

      self._create_fleet()

    def run_game(self):
      """Start the main loop for the game."""
      while True:
            self._check_events()

            #self._update_stars()
            self._update_screen()

    def _check_events(self):
      """Respond to keypresses and mouse events."""
      for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)


    def _check_keydown_events(self, event):
      """Respond to keypresses."""
      if event.key == pygame.K_q:
            sys.exit()

    def _create_fleet(self):
      """Create the fleet of stars."""
      # Create an star and find the number of stars in a row.
      # Spacing between each star is equal to one star width.
      star = Star(self)
      star_width, star_height = star.rect.size
      available_space_x = self.settings.screen_width - (2 * star_width)
      number_stars_x = available_space_x // (2 * star_width)
      
      # Determine the number of rows of stars that fit on the screen.
      
      available_space_y = (self.settings.screen_height -
                              (3 * star_height) - 100)
      number_rows = available_space_y // (2 * star_height)
      
      # Create the full fleet of stars.
      for row_number in range(number_rows):
            for star_number in range(number_stars_x):
                self._create_star(star_number, row_number)

    def _create_star(self, star_number, row_number):
      """Create an star and place it in the row."""
      self.randomnumber = randint(-30,30)
      star = Star(self)
      star_width, star_height = star.rect.size
      star.x = star_width + 2 * star_width * star_number
      star.rect.x = star.x+self.randomnumber
      self.randomnumber = randint(-30,30)
      star.rect.y = star.rect.height + 2 * star.rect.height * row_number+self.randomnumber
      self.stars.add(star)

    def _update_screen(self):
      """Update images on the screen, and flip to the new screen."""
      self.screen.fill(self.settings.bg_color)


      self.stars.draw(self.screen)

      pygame.display.flip()

class Settings:
    """A class to store all settings for Alien Invasion."""

    def __init__(self):
      """Initialize the game's settings."""
      # Screen settings
      self.screen_width = 1200
      self.screen_height = 800
      self.bg_color = (230, 230, 230)

if __name__ == '__main__':
    # Make a game instance, and run the game.
    ai = starvasion()
    ai.run_game()


https://static.52pojie.cn/static/image/hrline/1.gif



star.py


#-*-coding:GBK -*-
#13.1-1

import pygame
from pygame.sprite import Sprite
from random import randint

class Star(Sprite):
      """A class to represent a single alien in the fleet."""

      def __init__(self, ai_game):

                """Initialize the alien and set its starting position."""
                super().__init__()
                self.screen = ai_game.screen

                # Load the alien image and set its rect attribute.
                self.image = pygame.image.load('star.png')
                self.width,self.height = self.image.get_size()
                self.randomscale = int(randint(1,10))

                self.image = pygame.transform.smoothscale(self.image,(
                        self.width//(2*self.randomscale),
                        self.height//(2*self.randomscale)))

                self.rect = self.image.get_rect()


                # Start each new alien near the top left of the screen.
                self.rect.x = self.rect.width
                self.rect.y = self.rect.height

                # Store the alien's exact horizontal position.
                self.x = float(self.rect.x)


https://www.lanzouj.com/i8j3ted




银.桑 发表于 2020-1-8 16:48

这本书感觉挺不错的,大学时候选修发的这本书,后面用pygame照着做过飞机大战外星人{:301_978:},讲解的很有意思。学的也是怎么去做一款小游戏的逻辑,游戏各模块代码怎么拆分,怎么方便后续的优化修改

ymhld 发表于 2020-1-8 17:12

银.桑 发表于 2020-1-8 16:48
这本书感觉挺不错的,大学时候选修发的这本书,后面用pygame照着做过飞机大战外星人,讲解的很 ...

太难弄的就是空格、大小写,一不小心就弄错喽,然后就全错

吸水雨衣 发表于 2020-1-7 23:10

nice{:1_893:}

威风的黑龙 发表于 2020-1-7 23:12

我还记得我做的小飞机,最后一直出错

cdwdz 发表于 2020-1-7 23:18

星光漫天好景致

一人之下123456 发表于 2020-1-8 00:06

厉害啊,膜拜大佬,向大佬学习

rosoon 发表于 2020-1-8 08:49

向楼主学习,好好学习,天天向上~~~!!!!

大理宾馆 发表于 2020-1-8 08:51

做的不错哦,楼主加油,期待更好的作品!

cren1128 发表于 2020-1-8 08:53

有进步就行

hxw0204 发表于 2020-1-8 09:13

向你学习,学习的收获

wds16818 发表于 2020-1-8 09:17

很厉害,支持一下
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