windows api 按键响应机制
本帖最后由 yuxb57905 于 2020-11-26 01:15 编辑#include <windows.h>
#pragma comment(lib, "winmm.lib")
WPARAM mymessage(HWND hwnd);
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("HelloWin") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc= WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground= (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName= NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_OK) ;
return 0 ;
}
hwnd = CreateWindow( szAppName, // window class name
TEXT ("The Hello Program"), // window caption
WS_OVERLAPPEDWINDOW,// window style
CW_USEDEFAULT,// initial x position
CW_USEDEFAULT,// initial y position
CW_USEDEFAULT,// initial x size
CW_USEDEFAULT,// initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL) ; // creation parameters
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
/* static*/ WPARAM hmsg;
HDC hdc ;
PAINTSTRUCT ps ;
RECT rect ;
switch (message)
{
case WM_LBUTTONDOWN:
MessageBox (NULL, TEXT ("一级左键!"),
TEXT ("This program !"), MB_OK) ;
//SendMessage(hwnd,WM_RBUTTONDOWN,0,0);
return 0 ;
// switch(hmsg.message)
//{
case WM_KEYDOWN:
hmsg = mymessage(hwnd);
MessageBox (NULL, TEXT ("This program 二级键UP!"),
TEXT ("This program !"), MB_ICONERROR) ;
switch(hmsg)
{
case VK_HOME:
MessageBox (NULL, TEXT ("This is home键!"),
TEXT ("This program !"), MB_ICONERROR) ;
break ;
case VK_NUMLOCK:
MessageBox (NULL, TEXT ("This is NUMLOCK键!"),
TEXT ("This program !"), MB_ICONERROR) ;
break ;
}
return 0 ;
case WM_RBUTTONDOWN:
MessageBox (NULL, TEXT ("This program RRRRRR!"),
TEXT ("This program !"), MB_ICONERROR) ;
SendMessage(hwnd,WM_KEYDOWN,0,0);
SendMessage(hwnd,WM_CHAR,VK_HOME,0);
SendMessage(hwnd,WM_KEYUP,0,0);
return 0 ;
case WM_CREATE:
//PlaySound (TEXT ("hellowin.wav"), NULL, SND_FILENAME | SND_ASYNC) ;
return 0 ;
caseWM_PAINT:
hdc = BeginPaint (hwnd, &ps) ;
GetClientRect (hwnd, &rect) ;
DrawText (hdc, TEXT ("Hello, Windows 98!"), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
WPARAM mymessage(HWND hwnd)
{
MSG mymsg;
mymsg.wParam =0;
while(GetMessage (&mymsg, NULL, 0, 0)/*mymsg.wParam<VK_BACK||mymsg.wParam>VK_SCROLL*/)
{
TranslateMessage (&mymsg) ;
if (mymsg.message == WM_KEYUP)
{
return (mymsg.wParam);
break;
}
else
DispatchMessage (&mymsg) ;
}
return 0;
} 虽然看不懂,依然感谢分享 请问怎么创建控件(编辑框还有滚动条那些?) 谢谢分享,学习一下控件机制!
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