guoqc3 发表于 2020-12-2 14:23

pygame实现简单贪吃蛇游戏

#!/usr/bin/python
# -*- coding: UTF-8 -*-
# 作者:黄哥
# 链接:https://www.zhihu.com/question/55873159/answer/146647646
# 来源:知乎
# 著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。


import random
import pygame
import sys
from pygame.locals import *

Snakespeed = 5
Window_Width = 800
Window_Height = 500
Cell_Size = 20# Width and height of the cells
# Ensuring that the cells fit perfectly in the window. eg if cell size was
# 10   and window width or windowheight were 15 only 1.5 cells would
# fit.
assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."
# Ensuring that only whole integer number of cells fit perfectly in the window.
assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."
Cell_W = int(Window_Width / Cell_Size)# Cell Width
Cell_H = int(Window_Height / Cell_Size)# Cellc Height

White = (255, 255, 255)
Black = (0, 0, 0)
Red = (255, 0, 0)# Defining element colors for the program.
Green = (0, 255, 0)
DARKGreen = (0, 155, 0)
DARKGRAY = (40, 40, 40)
YELLOW = (255, 255, 0)
Red_DARK = (150, 0, 0)
BLUE = (0, 0, 255)
BLUE_DARK = (0, 0, 150)

BGCOLOR = Black# Background color

UP = 'up'
DOWN = 'down'# Defining keyboard keys.
LEFT = 'left'
RIGHT = 'right'

HEAD = 0# Syntactic sugar: index of the snake's head


def main():
    global SnakespeedCLOCK, DISPLAYSURF, BASICFONT

    pygame.init()
    SnakespeedCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))
    BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
    pygame.display.set_caption('Snake')

    showStartScreen()
    while True:
      runGame()
      showGameOverScreen()


def runGame():
    # Set a random start point.
    startx = random.randint(5, Cell_W - 6)
    starty = random.randint(5, Cell_H - 6)
    wormCoords = [{'x': startx, 'y': starty},
                  {'x': startx - 1, 'y': starty},
                  {'x': startx - 2, 'y': starty}]
    direction = RIGHT

    # Start the apple in a random place.
    apple = getRandomLocation()

    while True:# main game loop
      for event in pygame.event.get():# event handling loop
            if event.type == QUIT:
                terminate()
            elif event.type == KEYDOWN:
                if (event.key == K_LEFT) and direction != RIGHT:
                  direction = LEFT
                elif (event.key == K_RIGHT) and direction != LEFT:
                  direction = RIGHT
                elif (event.key == K_UP) and direction != DOWN:
                  direction = UP
                elif (event.key == K_DOWN) and direction != UP:
                  direction = DOWN
                elif event.key == K_ESCAPE:
                  terminate()

      # check if the Snake has hit itself or the edge
      if wormCoords['x'] == -1 or wormCoords['x'] == Cell_W or wormCoords['y'] == -1 or \
                wormCoords['y'] == Cell_H:
            return# game over
      for wormBody in wormCoords:
            if wormBody['x'] == wormCoords['x'] and wormBody['y'] == wormCoords['y']:
                return# game over

      # check if Snake has eaten an apply
      if wormCoords['x'] == apple['x'] and wormCoords['y'] == apple['y']:
            # don't remove worm's tail segment
            apple = getRandomLocation()# set a new apple somewhere
      else:
            del wormCoords[-1]# remove worm's tail segment

      # move the worm by adding a segment in the direction it is moving
      if direction == UP:
            newHead = {'x': wormCoords['x'],
                     'y': wormCoords['y'] - 1}
      elif direction == DOWN:
            newHead = {'x': wormCoords['x'],
                     'y': wormCoords['y'] + 1}
      elif direction == LEFT:
            newHead = {'x': wormCoords[
                              'x'] - 1, 'y': wormCoords['y']}
      elif direction == RIGHT:
            newHead = {'x': wormCoords[
                              'x'] + 1, 'y': wormCoords['y']}
      wormCoords.insert(0, newHead)
      DISPLAYSURF.fill(BGCOLOR)
      drawGrid()
      drawWorm(wormCoords)
      drawApple(apple)
      drawScore(len(wormCoords) - 3)
      pygame.display.update()
      SnakespeedCLOCK.tick(Snakespeed)


def drawPressKeyMsg():
    pressKeySurf = BASICFONT.render('Press a key to play.', True, White)
    pressKeyRect = pressKeySurf.get_rect()
    pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)
    DISPLAYSURF.blit(pressKeySurf, pressKeyRect)


def checkForKeyPress():
    if len(pygame.event.get(QUIT)) > 0:
      terminate()
    keyUpEvents = pygame.event.get(KEYUP)
    if len(keyUpEvents) == 0:
      return None
    if keyUpEvents.key == K_ESCAPE:
      terminate()
    return keyUpEvents.key


def showStartScreen():
    titleFont = pygame.font.Font('freesansbold.ttf', 100)
    titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)
    degrees1 = 0
    degrees2 = 0
    while True:
      DISPLAYSURF.fill(BGCOLOR)
      rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
      rotatedRect1 = rotatedSurf1.get_rect()
      rotatedRect1.center = (Window_Width / 2, Window_Height / 2)
      DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)

      drawPressKeyMsg()

      if checkForKeyPress():
            pygame.event.get()# clear event queue
            return
      pygame.display.update()
      SnakespeedCLOCK.tick(Snakespeed)
      degrees1 += 3# rotate by 3 degrees each frame
      degrees2 += 7# rotate by 7 degrees each frame


def terminate():
    pygame.quit()
    sys.exit()


def getRandomLocation():
    return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}


def showGameOverScreen():
    gameOverFont = pygame.font.Font('freesansbold.ttf', 100)
    gameSurf = gameOverFont.render('Game', True, White)
    overSurf = gameOverFont.render('Over', True, White)
    gameRect = gameSurf.get_rect()
    overRect = overSurf.get_rect()
    gameRect.midtop = (Window_Width / 2, 10)
    overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)

    DISPLAYSURF.blit(gameSurf, gameRect)
    DISPLAYSURF.blit(overSurf, overRect)
    drawPressKeyMsg()
    pygame.display.update()
    pygame.time.wait(500)
    checkForKeyPress()# clear out any key presses in the event queue

    while True:
      if checkForKeyPress():
            pygame.event.get()# clear event queue
            return


def drawScore(score):
    scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)
    scoreRect = scoreSurf.get_rect()
    scoreRect.topleft = (Window_Width - 120, 10)
    DISPLAYSURF.blit(scoreSurf, scoreRect)


def drawWorm(wormCoords):
    for coord in wormCoords:
      x = coord['x'] * Cell_Size
      y = coord['y'] * Cell_Size
      wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
      pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)
      wormInnerSegmentRect = pygame.Rect(
            x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)
      pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)


def drawApple(coord):
    x = coord['x'] * Cell_Size
    y = coord['y'] * Cell_Size
    appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
    pygame.draw.rect(DISPLAYSURF, Red, appleRect)


def drawGrid():
    for x in range(0, Window_Width, Cell_Size):# draw vertical lines
      pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))
    for y in range(0, Window_Height, Cell_Size):# draw horizontal lines
      pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))


if __name__ == '__main__':
    try:
      main()
    except SystemExit:
      pass

duoyuba 发表于 2020-12-2 15:01

沙发坐起来 。棒楼主顶一下。

JLChen 发表于 2020-12-2 15:10

well done

pumishuo 发表于 2020-12-2 15:40

pygame好啊, 可以写很多2d小游戏

YinChao 发表于 2020-12-2 17:11

楼主棒棒哒

isugar 发表于 2020-12-4 11:49

哇哦 正在学python 楼主赞呀
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