LOL Skin自动更新小工具源码
本帖最后由 18382747915 于 2020-12-9 16:57 编辑成品已发布到精品软件区 地址:https://www.52pojie.cn/thread-1325080-1-1.html
源码可以拿来参考一下:
public static class DRQ
{
private static HttpHelper http = new HttpHelper();
/// <summary>
/// 获取软件最新版本
/// </summary>
/// <param name="edition">版本号</param>
/// <param name="downloadUrl">下载地址</param>
public static void GetEdition(ref string edition, ref string downloadUrl)
{
try
{
HttpItem item = new HttpItem
{
URL = "http://leagueskin.net/p/download-mod-skin-2020-chn",
Host = "leagueskin.net",
};
var req = http.GetHtml(item);
if (req.StatusCode == HttpStatusCode.OK)
{
string re = "http://s3.modskinlolvn.com/ModSkin_(.*?).zip";
Regex r = new Regex(re, RegexOptions.None);
MatchCollection matchCollection = r.Matches(req.Html);
if (matchCollection.Count > 0)
{
edition = matchCollection.Groups.Value;
downloadUrl = matchCollection.Groups.Value;
}
}
}
catch (Exception ex)
{
WriteLog(ex.Message);
}
}
public static bool DownliadFile(string url)
{
try
{
HttpItem item = new HttpItem
{
URL = url,
Referer= "http://leagueskin.net/p/download-mod-skin-2020-chn",
ResultType = ResultType.Byte,
Host = "s3.modskinlolvn.com",
};
var result = http.GetHtml(item);
if (result.StatusCode == HttpStatusCode.OK)
{
byte[] by = result.ResultByte;
if (by.Length > 100)
{
using (FileStream fs = new FileStream("File/LOL.zip", FileMode.Create, FileAccess.Write))
{
fs.Write(by, 0, by.Length);
fs.Close();
return true;
}
}
}
return false;
}
catch (Exception ex)
{
WriteLog(ex.Message);
return false;
}
}
/// <summary>
/// 下载文件
/// </summary>
/// <param name="URL">下载文件地址</param>
/// <param name="Filename">下载后的存放地址</param>
/// <param name="Prog">用于显示的进度条</param>
///<param name="label1">显示文字</param>
public static bool DownloadFile(string URL, string filename,Form1 form)
{
float percent = 0;
try
{
System.Net.HttpWebRequest Myrq = (System.Net.HttpWebRequest)System.Net.HttpWebRequest.Create(URL);
Myrq.Host = "s3.modskinlolvn.com";
Myrq.Referer = "http://leagueskin.net/p/download-mod-skin-2020-chn";
System.Net.HttpWebResponse myrp = (System.Net.HttpWebResponse)Myrq.GetResponse();
long totalBytes = myrp.ContentLength;
if (form.uCProcessLineExt != null)
{
form.Invoke(new EventHandler(delegate
{
form.uCProcessLineExt.MaxValue= (int)totalBytes;
}));
}
System.IO.Stream st = myrp.GetResponseStream();
System.IO.Stream so = new System.IO.FileStream(filename, System.IO.FileMode.Create);
long totalDownloadedByte = 0;
byte[] by = new byte;
int osize = st.Read(by, 0, (int)by.Length);
while (osize > 0)
{
totalDownloadedByte = osize + totalDownloadedByte;
System.Windows.Forms.Application.DoEvents();
so.Write(by, 0, osize);
form.Invoke(new EventHandler(delegate
{
if (form.uCProcessLineExt != null)
{
form.uCProcessLineExt.Value = (int)totalDownloadedByte;
}
osize = st.Read(by, 0, (int)by.Length);
percent = (float)totalDownloadedByte / (float)totalBytes * 100;
System.Windows.Forms.Application.DoEvents(); //必须加注这句代码,否则label1将因为循环执行太快而来不及显示信息
}));
}
so.Close();
st.Close();
return true;
}
catch (System.Exception ex)
{
WriteLog(ex.Message);
return false;
}
}
static void WriteLog(string str)
{
if (!System.IO.Directory.Exists("ErrLog"))
{
Directory.CreateDirectory("ErrLog");
}
using (var sw = new StreamWriter(@"ErrLog\ErrLog.txt", true))
{
sw.WriteLine(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":" + str);
sw.Close();
}
}
}
//Program类源码
static class LOLskin
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
static void Main()
{
string edition = "";
string url = "";
string rootdirectory = "C://DataBase//";
Form1 frmLoading = new Form1();
frmLoading.BackgroundWorkAction = delegate ()
{
try
{
if (!Directory.Exists(rootdirectory))
{
Directory.CreateDirectory(rootdirectory);//第一次使用创建文件夹
}
frmLoading.CurrentMsg = new KeyValuePair<int, string>(1, "正在查询最新版本...");
DRQ.GetEdition(ref edition, ref url);//获取最新版本
Thread.Sleep(2000);
frmLoading.CurrentMsg = new KeyValuePair<int, string>(40, "正在检测是否需要更新...");
Version v1 = new Version(Edit());
Version v2 = new Version(edition);
if (v1 >= v2)
{
frmLoading.CurrentMsg = new KeyValuePair<int, string>(100, "未检测到新版本,即将打开文件...");
Thread.Sleep(2000);
OpenExe();//打开文件
Environment.Exit(0);
}
frmLoading.CurrentMsg = new KeyValuePair<int, string>(0, "正在下载新版本...");
string path = rootdirectory + "LOL.zip";
DRQ.DownloadFile(url, path, frmLoading);//下载文件
frmLoading.CurrentMsg = new KeyValuePair<int, string>(0, "正在解压文件...");
Thread.Sleep(2000);
Delete();//删除历史文件
if (SharpZip.UnpackFiles(path, rootdirectory))//解压文件
{
File.Delete(path);//删除压缩包
}
frmLoading.CurrentMsg = new KeyValuePair<int, string>(100, "解压成功,正在打开文件...");
Thread.Sleep(2000);
OpenExe();
}
catch (Exception ex)
{
WriteLog(ex.Message);
}
};
frmLoading.ShowDialog();
void OpenExe()
{
DirectoryInfo root = new DirectoryInfo(rootdirectory);
FileInfo[] files = root.GetFiles();
foreach (var item in files)
{
if (item.Name.Contains("LOLPRO") && item.Name.Contains(".exe"))
{
Process.Start(item.FullName);
return;
}
}
}
//获取现存文件的版本
string Edit()
{
DirectoryInfo root = new DirectoryInfo(rootdirectory);
FileInfo[] files = root.GetFiles();
foreach (var item in files)
{
if (item.Name.Contains("LOLPRO") && item.Name.Contains(".exe"))
{
Regex r = new Regex("LOLPRO (.*?).exe", RegexOptions.None);
MatchCollection matchCollection = r.Matches(item.Name);
if (matchCollection.Count > 0)
{
return matchCollection.Groups.Value;
}
}
}
return "1.0";
}
/// <summary>
/// 删除历史文件
/// </summary>
void Delete()
{
DirectoryInfo root = new DirectoryInfo(rootdirectory);
FileInfo[] files = root.GetFiles();
foreach (var item in files)
{
if (item.Name.Contains(".exe"))
{
File.Delete(item.FullName);
}
}
}
/// <summary>
/// 写文件
/// </summary>
/// <param name="str"></param>
void WriteLog(string str)
{
if (!System.IO.Directory.Exists("ErrLog"))
{
Directory.CreateDirectory("ErrLog");
}
using (var sw = new StreamWriter(@"ErrLog\ErrLog.txt", true))
{
sw.WriteLine(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")+":"+str);
sw.WriteLine("---------------------------------------------------------");
sw.Close();
}
}
}
}
// 界面后台form1.cs
public partial class Form1 : FrmLoading
{
public UCProcessLineExt uCProcessLineExt { get; set; }
public Form1()
{
InitializeComponent();
this.StartPosition = FormStartPosition.CenterScreen;
uCProcessLineExt = this.ucProcessLineExt1;
}
protected override void BindingProcessMsg(string strText, int intValue)
{
label1.Text = strText;
this.ucProcessLineExt1.Value = intValue;
}
private Point mPoint = new Point();
private void Form1_MouseMove_1(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Point myPosittion = MousePosition;
myPosittion.Offset(-mPoint.X, -mPoint.Y);
Location = myPosittion;
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
mPoint.X = e.X;
mPoint.Y = e.Y;
}
}
//解压类
public static class SharpZip
{
/// <summary>
/// 压缩
/// </summary>
/// <param name="filename"> 压缩后的文件名(包含物理路径)</param>
/// <param name="directory">待压缩的文件夹(包含物理路径)</param>
public static void PackFiles(string filename, string directory)
{
try
{
FastZip fz = new FastZip();
fz.CreateEmptyDirectories = true;
fz.CreateZip(filename, directory, true, "");
fz = null;
}
catch (Exception)
{
throw;
}
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="file">待解压文件名(包含物理路径)</param>
/// <param name="dir"> 解压到哪个目录中(包含物理路径)</param>
public static bool UnpackFiles(string file, string dir)
{
try
{
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
ZipInputStream s = new ZipInputStream(File.OpenRead(file));
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(theEntry.Name);
string fileName = Path.GetFileName(theEntry.Name);
if (directoryName != String.Empty)
{
Directory.CreateDirectory(dir + directoryName);
}
if (fileName != String.Empty)
{
FileStream streamWriter = File.Create(dir + theEntry.Name);
int size = 2048;
byte[] data = new byte;
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
streamWriter.Close();
}
}
s.Close();
return true;
}
catch (Exception)
{
throw;
}
}
}
public class ClassZip
{
#region 私有方法
/// <summary>
/// 递归压缩文件夹方法
/// </summary>
private static bool ZipFileDictory(string FolderToZip, ZipOutputStream s, string ParentFolderName)
{
bool res = true;
string[] folders, filenames;
ZipEntry entry = null;
FileStream fs = null;
Crc32 crc = new Crc32();
try
{
entry = new ZipEntry(Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip) + "/"));
s.PutNextEntry(entry);
s.Flush();
filenames = Directory.GetFiles(FolderToZip);
foreach (string file in filenames)
{
fs = File.OpenRead(file);
byte[] buffer = new byte;
fs.Read(buffer, 0, buffer.Length);
entry = new ZipEntry(Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip) + "/" + Path.GetFileName(file)));
entry.DateTime = DateTime.Now;
entry.Size = fs.Length;
fs.Close();
crc.Reset();
crc.Update(buffer);
entry.Crc = crc.Value;
s.PutNextEntry(entry);
s.Write(buffer, 0, buffer.Length);
}
}
catch
{
res = false;
}
finally
{
if (fs != null)
{
fs.Close();
fs = null;
}
if (entry != null)
{
entry = null;
}
GC.Collect();
GC.Collect(1);
}
folders = Directory.GetDirectories(FolderToZip);
foreach (string folder in folders)
{
if (!ZipFileDictory(folder, s, Path.Combine(ParentFolderName, Path.GetFileName(FolderToZip))))
{
return false;
}
}
return res;
}
/// <summary>
/// 压缩目录
/// </summary>
/// <param name="FolderToZip">待压缩的文件夹,全路径格式</param>
/// <param name="ZipedFile">压缩后的文件名,全路径格式</param>
private static bool ZipFileDictory(string FolderToZip, string ZipedFile, int level)
{
bool res;
if (!Directory.Exists(FolderToZip))
{
return false;
}
ZipOutputStream s = new ZipOutputStream(File.Create(ZipedFile));
s.SetLevel(level);
res = ZipFileDictory(FolderToZip, s, "");
s.Finish();
s.Close();
return res;
}
/// <summary>
/// 压缩文件
/// </summary>
/// <param name="FileToZip">要进行压缩的文件名</param>
/// <param name="ZipedFile">压缩后生成的压缩文件名</param>
private static bool ZipFile(string FileToZip, string ZipedFile, int level)
{
if (!File.Exists(FileToZip))
{
throw new System.IO.FileNotFoundException("指定要压缩的文件: " + FileToZip + " 不存在!");
}
FileStream ZipFile = null;
ZipOutputStream ZipStream = null;
ZipEntry ZipEntry = null;
bool res = true;
try
{
ZipFile = File.OpenRead(FileToZip);
byte[] buffer = new byte;
ZipFile.Read(buffer, 0, buffer.Length);
ZipFile.Close();
ZipFile = File.Create(ZipedFile);
ZipStream = new ZipOutputStream(ZipFile);
ZipEntry = new ZipEntry(Path.GetFileName(FileToZip));
ZipStream.PutNextEntry(ZipEntry);
ZipStream.SetLevel(level);
ZipStream.Write(buffer, 0, buffer.Length);
}
catch
{
res = false;
}
finally
{
if (ZipEntry != null)
{
ZipEntry = null;
}
if (ZipStream != null)
{
ZipStream.Finish();
ZipStream.Close();
}
if (ZipFile != null)
{
ZipFile.Close();
ZipFile = null;
}
GC.Collect();
GC.Collect(1);
}
return res;
}
#endregion
/// <summary>
/// 压缩
/// </summary>
/// <param name="FileToZip">待压缩的文件目录</param>
/// <param name="ZipedFile">生成的目标文件</param>
/// <param name="level">6</param>
public static bool Zip(String FileToZip, String ZipedFile, int level)
{
if (Directory.Exists(FileToZip))
{
return ZipFileDictory(FileToZip, ZipedFile, level);
}
else if (File.Exists(FileToZip))
{
return ZipFile(FileToZip, ZipedFile, level);
}
else
{
return false;
}
}
/// <summary>
/// 解压
/// </summary>
/// <param name="FileToUpZip">待解压的文件</param>
/// <param name="ZipedFolder">解压目标存放目录</param>
public static void UnZip(string FileToUpZip, string ZipedFolder)
{
if (!File.Exists(FileToUpZip))
{
return;
}
if (!Directory.Exists(ZipedFolder))
{
Directory.CreateDirectory(ZipedFolder);
}
ZipInputStream s = null;
ZipEntry theEntry = null;
string fileName;
FileStream streamWriter = null;
try
{
s = new ZipInputStream(File.OpenRead(FileToUpZip));
while ((theEntry = s.GetNextEntry()) != null)
{
if (theEntry.Name != String.Empty)
{
fileName = Path.Combine(ZipedFolder, theEntry.Name);
if (fileName.EndsWith("/") || fileName.EndsWith("\\"))
{
Directory.CreateDirectory(fileName);
continue;
}
streamWriter = File.Create(fileName);
int size = 2048;
byte[] data = new byte;
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
}
}
}
finally
{
if (streamWriter != null)
{
streamWriter.Close();
streamWriter = null;
}
if (theEntry != null)
{
theEntry = null;
}
if (s != null)
{
s.Close();
s = null;
}
GC.Collect();
GC.Collect(1);
}
}
}
public class ZipHelper
{
#region 私有变量
String the_rar;
RegistryKey the_Reg;
Object the_Obj;
String the_Info;
ProcessStartInfo the_StartInfo;
Process the_Process;
#endregion
/// <summary>
/// 压缩
/// </summary>
/// <param name="zipname">要解压的文件名</param>
/// <param name="zippath">要压缩的文件目录</param>
/// <param name="dirpath">初始目录</param>
public void EnZip(string zipname, string zippath, string dirpath)
{
try
{
the_Reg = Registry.ClassesRoot.OpenSubKey(@"Applications\WinRAR.exe\Shell\Open\Command");
the_Obj = the_Reg.GetValue("");
the_rar = the_Obj.ToString();
the_Reg.Close();
the_rar = the_rar.Substring(1, the_rar.Length - 7);
the_Info = " a " + zipname + "" + zippath;
the_StartInfo = new ProcessStartInfo();
the_StartInfo.FileName = the_rar;
the_StartInfo.Arguments = the_Info;
the_StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
the_StartInfo.WorkingDirectory = dirpath;
the_Process = new Process();
the_Process.StartInfo = the_StartInfo;
the_Process.Start();
}
catch (Exception ex)
{
throw new Exception(ex.Message);
}
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="zipname">要解压的文件名</param>
/// <param name="zippath">要解压的文件路径</param>
public void DeZip(string zipname, string zippath)
{
try
{
the_Reg = Registry.ClassesRoot.OpenSubKey(@"Applications\WinRar.exe\Shell\Open\Command");
the_Obj = the_Reg.GetValue("");
the_rar = the_Obj.ToString();
the_Reg.Close();
the_rar = the_rar.Substring(1, the_rar.Length - 7);
the_Info = " X " + zipname + " " + zippath;
the_StartInfo = new ProcessStartInfo();
the_StartInfo.FileName = the_rar;
the_StartInfo.Arguments = the_Info;
the_StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
the_Process = new Process();
the_Process.StartInfo = the_StartInfo;
the_Process.Start();
}
catch (Exception ex)
{
throw new Exception(ex.Message);
}
}
} 非常感谢 这都可以,厉害了 国服不是加驱动了嘛,这软件好像没用了,要去驱动才可以用 最近这东西封一天的问题解决了吗? 是个好东西,但是这个东西现怎么更新也是封号1天。 感谢分享 很喜欢的 lol skin也开始封号了。。 为了个自wei皮肤 封号值得吗
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