羊了个羊MatchPlayInfo序列化分析
本帖最后由 wxy1343 于 2022-9-23 23:27 编辑通过分析源码可以得到以下MatchPlayInfo序列的生成代码
```js
const protobuf = require("protobufjs");
var i = protobuf.Reader, a = protobuf.Writer, r = protobuf.util;
MatchStepInfo = function () {
function t(t) {
if (t)
for (var e = Object.keys(t), o = 0; o < e.length; ++o) null != t] &&
(this] = t])
}
return t.prototype.chessIndex = 0, t.prototype.timeTag = 0, t.create = function (
e) {
return new t(e)
}, t.encode = function (t, e) {
return e || (e = a.create()), null != t.chessIndex && Object.hasOwnProperty
.call(t, "chessIndex") && e.uint32(8).int32(t.chessIndex), null !=
t.timeTag && Object.hasOwnProperty.call(t, "timeTag") && e.uint32(
16).int32(t.timeTag), e
}, t.decode = function (t, e) {
t instanceof i || (t = i.create(t));
for (var o = void 0 === e ? t.len : t.pos + e, n = new MatchStepInfo; t
.pos < o;) {
var a = t.uint32();
switch (a >>> 3) {
case 1:
n.chessIndex = t.int32();
break;
case 2:
n.timeTag = t.int32();
break;
default:
t.skipType(7 & a)
}
}
return n
}, t
}(), MatchPlayInfo = function () {
function t(t) {
if (this.stepInfoList = [], t)
for (var e = Object.keys(t), o = 0; o < e.length; ++o) null != t] &&
(this] = t])
}
return t.prototype.gameType = 0, t.prototype.mapId = 0, t.prototype.mapSeed = 0,
t.prototype.stepInfoList = r.emptyArray, t.create = function (e) {
return new t(e)
}, t.encode = function (t, e) {
if (e || (e = a.create()), null != t.gameType && Object.hasOwnProperty.call(
t, "gameType") && e.uint32(8).int32(t.gameType), null != t.mapId &&
Object.hasOwnProperty.call(t, "mapId") && e.uint32(16).int32(t.mapId),
null != t.mapSeed && Object.hasOwnProperty.call(t, "mapSeed") && e.uint32(
24).int32(t.mapSeed), null != t.stepInfoList && t.stepInfoList.length
)
for (var o = 0; o < t.stepInfoList.length; ++o) MatchStepInfo
.encode(t.stepInfoList, e.uint32(34).fork()).ldelim();
return e
}, t.decode = function (t, e) {
t instanceof i || (t = i.create(t));
for (var o = void 0 === e ? t.len : t.pos + e, n = new MatchPlayInfo; t
.pos < o;) {
var a = t.uint32();
switch (a >>> 3) {
case 1:
n.gameType = t.int32();
break;
case 2:
n.mapId = t.int32();
break;
case 3:
n.mapSeed = t.int32();
break;
case 4:
n.stepInfoList && n.stepInfoList.length || (n.stepInfoList = []),
n.stepInfoList.push(MatchStepInfo.decode(t,
t.uint32()));
break;
default:
t.skipType(7 & a)
}
}
return n
}, t
}()
var operationList = []
function addOp(t, e) { //增加操作
void 0 === e && (e = -100);
var o = {
id: t, // 操作卡片的id,从levelData第一层开始按顺序编号
time: Date.now() // 操作时间
};
operationList.push(o)
}
function sleep(delay) {
for (var t = Date.now(); Date.now() - t <= delay;);
}
let range = n => [...Array(n).keys()]
for (let i of range(50)) { // 生成了50次操作
addOp(i);
sleep(Math.random() * 10); // 模拟操作过程中的等待
}
console.log(operationList)
for (var u = operationList, p = [], d = 0, h = 0; h < u.length; h++) // 把时间戳转换为两次操作的间隔
p.push({ chessIndex: u.id, timeTag: 0 == d ? 0 : u.time - d }), d = u.time;
console.log(p)
GAMEDAILY = 3
GAMETOPIC = 4
for (var f = { gameType: GAMEDAILY, stepInfoList: p }, y = MatchPlayInfo.create(f), v = MatchPlayInfo.encode(y).finish(), b = "", _ = 0; _ < v.length; _++)
b += String.fromCharCode(v); // 序列化
var data = Buffer.from(b).toString('base64');
console.log(data);
data = Buffer.from(data, 'base64');
console.log(data);
console.log(MatchPlayInfo.decode(data));
```
分析一下MatchPlayInfo的生成操作
首先可以得知MatchPlayInfo是由stepInfoList和gameType组成的,stepInfoList里有两个参数分别是chessIndex和timeTag,分别记录点击卡片id和两次操作间隔
观察MatchPlayInfo.encode可以看到e = a.create()会创建一个[protobuf.Writer](https://protobufjs.github.io/protobuf.js/Writer.html)对象e.uint32(8).int32(t.gameType)会创建序列"\x08\x03",虽然写着是32但是经过调试发现是1字节的,不知道是为什么
MatchStepInfo.encode(t.stepInfoList, e.uint32(34).fork()).ldelim()这里首先插入1字节34变成"\x08\x03\x22",接着fork函数会生成一个分叉,类似于git等待处理完这个分支后调用ldelim就会把当前分支上内容的长度和内容合并回主分支,分析MatchStepInfo.encode后可以得知会插入4个字节,分别是[8,chessIndex,16,timeTag],此时序列就是"\x08\x03\x22"+"\x04"+"\x08\x00\x10\x00"="\x08\x03\x22\x04\x08\x00\x10\x00",重复这个过程把stepInfoList里的chessIndex和timeTag循环增加到序列,可以得知生成过程是MatchPlayInfo="\x08\x03“+("\x22\x04\x08\x??\x10\x??"*卡牌个数)
然而生成的序列无法增加通关次数,研究了一下发现stepInfoList里的值大于127的数值是错误的,不知道是什么原因,于是过滤掉大于127的数可以成功增加通关次数
python代码如下
import struct
import base64
import requests
headers = {
't': '',
'User-Agent': '',
'Referer': 'https://servicewechat.com/wx141bfb9b73c970a9/23/page-frame.html'
}
url = 'https://cat-match.easygame2021.com/sheep/v1/game/personal_info?'
r = requests.get(url, headers=headers)
print(r.json())
url = 'https://cat-match.easygame2021.com/sheep/v1/game/map_info_ex?matchType=3'
r = requests.get(url, headers=headers)
map_md5 = r.json()['data']['map_md5']
url = f'https://cat-match-static.easygame2021.com/maps/{map_md5}.txt'# 由于每天获取的地图不一样,需要计算地图大小
r = requests.get(url)
levelData = r.json()['levelData']
p = []
for h in range(len(sum(levelData.values(), []))):# 生成操作序列
p.append({'chessIndex': 127 if h > 127 else h, 'timeTag': 127 if h > 127 else h})
GAME_DAILY = 3
GAME_TOPIC = 4
data = struct.pack('BB', 8, GAME_DAILY)
for i in p:
c, t = i.values()
data += struct.pack('BBBBBB', 34, 4, 8, c, 16, t)
MatchPlayInfo = base64.b64encode(data)
print(MatchPlayInfo)
url = 'https://cat-match.easygame2021.com/sheep/v1/game/game_over_ex?'
r = requests.post(url, headers=headers,
json={'rank_score': 1, 'rank_state': 1, 'rank_time': 1, 'rank_role': 1, 'skin': 1,
'MatchPlayInfo': MatchPlayInfo})
print(r.json())
url = 'https://cat-match.easygame2021.com/sheep/v1/game/personal_info?'
r = requests.get(url, headers=headers)
print(r.json())
补充一下,int采用了多字节编码,所以大于127的数并不是错误的,而是需要进行编码,编码后需要重新计算长度
```python3
def multi_byte_int(number: int):
# <128 : 1
# <16384 : 2
# <2097152: 3
# <268435456: 4
# else : 5
if number < 128:
return struct.pack('B', number)
elif number < 16384:
return struct.pack('BB', number & 127 | 128, number >> 7)
elif number < 2097152:
return struct.pack('BBB', number & 127 | 128, number >> 7 & 127 | 128, number >> 14)
elif number < 268435456:
return struct.pack('BBBB', number & 127 | 128, number >> 7 & 127 | 128, number >> 14 & 127 | 128, number >> 21)
else:
return struct.pack('BBBBB', number & 127 | 128, number >> 7 & 127 | 128, number >> 14 & 127 | 128, number >> 21 & 127 | 128, number >> 28)
```
关于游戏更新后通关次数无法增加的问题,原因是接口增加了判断,游戏时间小于1分钟的不算有效记录 参考楼主的代码写了个java版 供参考
String url = "https://cat-match-static.easygame2021.com/maps/fc7c34c18e09f4b29ed75ccb52ad0225.txt";
HttpRequest httpRequest = HttpRequest.get(url);
HttpResponse execute = httpRequest.execute();
String body = execute.body();
JSONObject jsonObject = JSONUtil.parseObj(body);
JSONObject levelData = jsonObject.getJSONObject("levelData");
Iterator<String> iterator = levelData.keySet().iterator();
Set<String> strings = levelData.keySet();
int totalSize = 0;
while(iterator.hasNext()){
String next = iterator.next();
JSONArray jsonArray = levelData.getJSONArray(next);
totalSize += jsonArray.size();
}
JSONArray jsonArray = new JSONArray();
for (int i = 0; i < totalSize; i++) {
JSONObject data = new JSONObject();
data.set("chessIndex", Math.min(i, 127));
data.set("timeTag", Math.min(i, 127));
jsonArray.add(data);
}
List<Byte> bytes = Lists.newArrayList();
bytes.add((byte) 8);
bytes.add((byte) 3);
for (int i = 0; i < jsonArray.size(); i++) {
JSONObject jsonObject1 = jsonArray.getJSONObject(i);
bytes.add((byte) 34);
bytes.add((byte) 4);
bytes.add((byte) 8);
bytes.add(jsonObject1.getByte("chessIndex"));
bytes.add((byte) 16);
bytes.add(jsonObject1.getByte("chessIndex"));
}
byte[] dataByte = new byte;
for (int i = 0; i < bytes.size(); i++) {
dataByte = bytes.get(i);
}
System.err.println(Arrays.toString(dataByte));
// MatchPlayInfo
System.err.println(Base64.encode(dataByte)); 大哥,你这长篇大论,我等小白望而却步。! owo163 发表于 2022-9-21 22:36
审核通过了
import cn.hutool.core.codec.Base64;
import cn.hutool.http.HttpUtil;
import com.alibaba.fastjson.JSONArray;
import com.alibaba.fastjson.JSONObject;
import com.google.common.collect.Lists;
import java.io.*;
import java.net.URL;
import java.net.URLConnection;
import java.util.*;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class YLYUHttp {
static ExecutorService threadPool= Executors.newFixedThreadPool(10);
static String loginOppoURL = "https://cat-match.easygame2021.com/sheep/v1/user/login_oppo" ;
static String matchTypeURL = "https://cat-match.easygame2021.com/sheep/v1/game/map_info_ex?matchType=3" ;
static String t = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJleHAiOjE2OTQ3ODI5NjIsIm5iZiI6MTY2MzY4MDc2MiwiaWF0IjoxNjYzNjc4OTYyLCJqdGkiOiJDTTpjYXRfbWF0Y2g6bHQxMjM0NTYiLCJvcGVuX2lkIjoiIiwidWlkIjo4MTMxOTUyOSwiZGVidWciOiIiLCJsYW5nIjoiIn0.GHT4Oi_3lbLYrsnaXyFSL6Xhv1azQVre6N82_z56-lU";
public static void main(String[] args) {
//String uid = "230058077";
String uid = "81315929";
getToken(t);
}
public static String getToken(String t ) {
try {
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
// public static voidsucees(String uid){
// if(uid.length() < 10 && uid.matches("+")){
// String tokne = getToken(uid);
// System.out.println(tokne);
// int num = 0;
// for(int i=0 ; i< 10 ; i++){
// num = send( tokne) + num;
// try {
// Thread.sleep(500);
// System.out.print(num);
// } catch (InterruptedException e) {
// e.printStackTrace();
// }
// }
// System.out.println( " [通关 "+num+" 次 ,成功] ");
// }else {
// System.out.println("不是数字");
// }
// }
public static String autoGame(String t) {
try {
HashMap<String, Object> paramMap = new HashMap<>();
paramMap.put("t", t);
paramMap.put("User-Agent", "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/81.0.4044.138 Safari/537.36 MicroMessenger/6.5.2.501 NetType/WIFI MiniGame WindowsWechat");
paramMap.put("Referer", "https://servicewechat.com/wx141bfb9b73c970a9/23/page-frame.html");
String matchType = HttpUtil.get(matchTypeURL+ "&t=" +t);
String mad5 = JSONObject.parseObject(matchType).getJSONObject("data").getJSONArray("map_md5").getString(1);
String url = "https://cat-match-static.easygame2021.com/maps/" + mad5 + ".txt";
String s = HttpUtil.get(url);
JSONObject jsonObject = JSONObject.parseObject(s);
JSONObject levelData = jsonObject.getJSONObject("levelData");
Iterator<String> iterator = levelData.keySet().iterator();
int totalSize = 0;
while (iterator.hasNext()) {
String next = iterator.next();
JSONArray jsonArray = levelData.getJSONArray(next);
totalSize += jsonArray.size();
}
JSONArray jsonArray = new JSONArray();
for (int i = 0; i < totalSize; i++) {
JSONObject data = new JSONObject();
data.put("chessIndex", Math.min(i, 127));
data.put("timeTag", Math.min(i, 127));
jsonArray.add(data);
}
List<Byte> bytes = Lists.newArrayList();
bytes.add((byte) 8);
bytes.add((byte) 3);
for (int i = 0; i < jsonArray.size(); i++) {
JSONObject jsonObject1 = jsonArray.getJSONObject(i);
bytes.add((byte) 34);
bytes.add((byte) 4);
bytes.add((byte) 8);
bytes.add(jsonObject1.getByte("chessIndex"));
bytes.add((byte) 16);
bytes.add(jsonObject1.getByte("chessIndex"));
}
byte[] dataByte = new byte;
for (int i = 0; i < bytes.size(); i++) {
dataByte = bytes.get(i);
}
String gameOverExUrl = "https://cat-match.easygame2021.com/sheep/v1/game/game_over_ex" ;
HashMap<String, Object> paramMap1 = new HashMap<>();
paramMap1.put("rank_score",1);
paramMap1.put("rank_state",1);
paramMap1.put("rank_time",1);
paramMap1.put("rank_role",1);
paramMap1.put("skin",1);
paramMap1.put("t",t);
paramMap1.put("MatchPlayInfo", Base64.encode(dataByte));
String json = JSONObject.toJSONString(paramMap1);
System.out.println(json);
String s1= sendPost(gameOverExUrl,json,paramMap);;
System.out.println(s1);
return"";
} catch (Exception e) {
e.printStackTrace();
System.out.println("获取token失败");
return "01";
}
}
// public static voidsucees(String uid){
// if(uid.length() < 10 && uid.matches("+")){
// String tokne = getToken(uid);
// System.out.println(tokne);
// int num = 0;
// for(int i=0 ; i< 10 ; i++){
// num = send( tokne) + num;
// try {
// Thread.sleep(500);
// System.out.print(num);
// } catch (InterruptedException e) {
// e.printStackTrace();
// }
// }
// System.out.println( " [通关 "+num+" 次 ,成功] ");
// }else {
// System.out.println("不是数字");
// }
// }
public static String sendPost(String url, String param, Map<String, Object> header) throws UnsupportedEncodingException, IOException {
PrintWriter out = null;
BufferedReader in = null;
String result = "";
URL realUrl = new URL(url);
// 打开和URL之间的连接
URLConnection conn = realUrl.openConnection();
//设置超时时间
conn.setConnectTimeout(5000);
conn.setReadTimeout(15000);
// 设置通用的请求属性
if (header!=null) {
for (Map.Entry<String, Object> entry : header.entrySet()) {
conn.setRequestProperty(entry.getKey(), entry.getValue().toString());
}
}
conn.setRequestProperty("accept", "*/*");
conn.setRequestProperty("connection", "Keep-Alive");
conn.setRequestProperty("Content-Type", "application/json; charset=utf-8");
// 发送POST请求必须设置如下两行
conn.setDoOutput(true);
conn.setDoInput(true);
// 获取URLConnection对象对应的输出流
out = new PrintWriter(conn.getOutputStream());
// 发送请求参数
out.print(param);
// flush输出流的缓冲
out.flush();
// 定义BufferedReader输入流来读取URL的响应
in = new BufferedReader(
new InputStreamReader(conn.getInputStream(), "utf8"));
String line;
while ((line = in.readLine()) != null) {
result += line;
}
if(out!=null){
out.close();
}
if(in!=null){
in.close();
}
return result;
}
} MatchPlayInfo = base64.b64encode(data).decode('utf-8')
加了一个.decode('utf-8'),防止读取到bytes类型报错 代码要怎么使用啊? 大哥,你这长篇大论,我等小白望而却步。! 哎呀。小白表示看不懂呢亲亲 本帖最后由 新手小白学编程 于 2022-9-21 07:45 编辑
测试完成正常使用大佬牛逼 尝试使用这个通关了 不明觉厉,赞一个! 哎呀。小白表示看不懂呢亲亲