function1 发表于 2022-11-13 21:59

HTML实现爱心旋转代码

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>

<HEAD>
<TITLE> New Document </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }

    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
    }
</style>
</HEAD>

<BODY>
<canvas id="pinkboard"></canvas>
<script>
    /*
   * Settings
   */
    var settings = {
      particles: {
      length: 500, // maximum amount of particles
      duration: 2, // particle duration in sec
      velocity: 100, // particle velocity in pixels/sec
      effect: -0.75, // play with this for a nice effect
      size: 30, // particle size in pixels
      },
    };

    /*
   * RequestAnimationFrame polyfill by Erik Möller
   */
    (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window + "RequestAnimationFrame"]; window.cancelAnimationFrame = window + "CancelAnimationFrame"] || window + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }());

    /*
   * Point class
   */
    var Point = (function () {
      function Point(x, y) {
      this.x = (typeof x !== 'undefined') ? x : 0;
      this.y = (typeof y !== 'undefined') ? y : 0;
      }
      Point.prototype.clone = function () {
      return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
      if (typeof length == 'undefined')
          return Math.sqrt(this.x * this.x + this.y * this.y);
      this.normalize();
      this.x *= length;
      this.y *= length;
      return this;
      };
      Point.prototype.normalize = function () {
      var length = this.length();
      this.x /= length;
      this.y /= length;
      return this;
      };
      return Point;
    })();

    /*
   * Particle class
   */
    var Particle = (function () {
      function Particle() {
      this.position = new Point();
      this.velocity = new Point();
      this.acceleration = new Point();
      this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
      this.position.x = x;
      this.position.y = y;
      this.velocity.x = dx;
      this.velocity.y = dy;
      this.acceleration.x = dx * settings.particles.effect;
      this.acceleration.y = dy * settings.particles.effect;
      this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
      this.position.x += this.velocity.x * deltaTime;
      this.position.y += this.velocity.y * deltaTime;
      this.velocity.x += this.acceleration.x * deltaTime;
      this.velocity.y += this.acceleration.y * deltaTime;
      this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
      function ease(t) {
          return (--t) * t * t + 1;
      }
      var size = image.width * ease(this.age / settings.particles.duration);
      context.globalAlpha = 1 - this.age / settings.particles.duration;
      context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
      };
      return Particle;
    })();

    /*
   * ParticlePool class
   */
    var ParticlePool = (function () {
      var particles,
      firstActive = 0,
      firstFree = 0,
      duration = settings.particles.duration;

      function ParticlePool(length) {
      // create and populate particle pool
      particles = new Array(length);
      for (var i = 0; i < particles.length; i++)
          particles = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
      particles.initialize(x, y, dx, dy);

      // handle circular queue
      firstFree++;
      if (firstFree == particles.length) firstFree = 0;
      if (firstActive == firstFree) firstActive++;
      if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
      var i;

      // update active particles
      if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles.update(deltaTime);
      }
      if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles.update(deltaTime);
          for (i = 0; i < firstFree; i++)
            particles.update(deltaTime);
      }

      // remove inactive particles
      while (particles.age >= duration && firstActive != firstFree) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
      }


      };
      ParticlePool.prototype.draw = function (context, image) {
      // draw active particles
      if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles.draw(context, image);
      }
      if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles.draw(context, image);
          for (i = 0; i < firstFree; i++)
            particles.draw(context, image);
      }
      };
      return ParticlePool;
    })();

    /*
   * Putting it all together
   */
    (function (canvas) {
      var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;

      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
      return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
      );
      }

      // creating the particle image using a dummy canvas
      var image = (function () {
      var canvas = document.createElement('canvas'),
          context = canvas.getContext('2d');
      canvas.width = settings.particles.size;
      canvas.height = settings.particles.size;
      // helper function to create the path
      function to(t) {
          var point = pointOnHeart(t);
          point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
          point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
          return point;
      }
      // create the path
      context.beginPath();
      var t = -Math.PI;
      var point = to(t);
      context.moveTo(point.x, point.y);
      while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
      }
      context.closePath();
      // create the fill
      context.fillStyle = '#ea80b0';
      context.fill();
      // create the image
      var image = new Image();
      image.src = canvas.toDataURL();
      return image;
      })();

      // render that thing!
      function render() {
      // next animation frame
      requestAnimationFrame(render);

      // update time
      var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
      time = newTime;

      // clear canvas
      context.clearRect(0, 0, canvas.width, canvas.height);

      // create new particles
      var amount = particleRate * deltaTime;
      for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
      }

      // update and draw particles
      particles.update(deltaTime);
      particles.draw(context, image);
      }

      // handle (re-)sizing of the canvas
      function onResize() {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;

      // delay rendering bootstrap
      setTimeout(function () {
      onResize();
      render();
      }, 10);
    })(document.getElementById('pinkboard'));
</script>
</BODY>

</HTML>

yangwei 发表于 2022-11-13 22:53

function1 发表于 2022-11-13 22:51
没有女朋友吗 没有的话就new一个

new Object();:'(weeqw

GoodLucks 发表于 2022-11-14 00:01

感谢感谢

feidaohaiwenqin 发表于 2022-11-15 14:02

hs248613 发表于 2022-11-15 11:40
什么鬼,都是大佬吗?没人问怎么用吗?

新建个html格式文件,把代码复制进去,双击浏览器运行

myxyvip 发表于 2022-11-13 22:06

感谢大佬分享❗

my52pojie110 发表于 2022-11-13 22:07

动态的心形效果挺炫的

jixingzi 发表于 2022-11-13 22:09

感谢分享

tcll呀呀 发表于 2022-11-13 22:10

感谢楼主分享

shiguoqing99 发表于 2022-11-13 22:11

很不错的,谢谢大佬{:1_919:}

chadd 发表于 2022-11-13 22:25

感谢楼主分享

ixiaobaii 发表于 2022-11-13 22:27

感谢楼主分享

HuaiRen8888 发表于 2022-11-13 22:34

拿走试一下

yangwei 发表于 2022-11-13 22:42

爱心已经收到,请问哪儿提供女朋友,我给她看
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