植物大战僵尸修改器制作--从入门到入土
本帖最后由 OrientalGlass 于 2023-8-4 16:12 编辑# 基础准备
1. CheatEngine工具的基本使用
推荐视频[你能学会的Cheat Engine零基础入门教程](https://www.bilibili.com/video/BV1nR4y1u7PZ/?spm_id_from=333.999.0.0&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
将ce官方给的闯关游戏通关即可
2. C/C++和汇编语言基础
附上[汇编代码转换网站](https://defuse.ca/online-x86-assembler.htm#disassembly)
3. WIN32开发基础
了解WIN32命名规则,会使用GPT和查找微软官方文档即可
推荐通过看微软官方文档(https://learn.microsoft.com/en-us/windows/win32/learnwin32/learn-to-program-for-windows) 能创建第一个windows程序即可
示例游戏版本: 中文年度加强版1.1.0.1056
主要参考资料
1. [【补档】豪哥植物大战僵尸修改教程视频合集](https://www.bilibili.com/video/BV1te4y1U7Jn?p=1&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
2. (https://www.bilibili.com/video/BV1By4y1r7Cq/?p=156&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
3. [逆向工程实战 揭秘汇编/反汇编(win32+游戏逆向实战)](https://www.bilibili.com/video/BV1Jb411p7fU/?p=25&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
# 基址偏移表
部分参考: [公布我所找到的所有基址及各种功能实现方法](https://tieba.baidu.com/f?z=870532241&ct=335544320&lm=0&sc=0&rn=30&tn=baiduPostBrowser&word=%D6%B2%CE%EF%B4%F3%D5%BD%BD%A9%CA%AC&pn=0&red_tag=0372117949)
基址 0x00355E0C
阳光 +868 +5578
金钱 +950 +50
花肥 +950 +220
巧克力 +950 +250
树肥 +950 +258
树高 +950 +11C
杀虫剂 +950 +224
卡槽数 +868 +15C +24
卡槽栏 +868 +15C +5C 此后每个植物栏相隔0x50
植物当前冷却值 +868 +15C +4C 此后每个植物冷却相隔0x50
植物冷却值上限 +868 +15C +50 此后每个植物冷却上限相隔0x50
植物当前数量 +868 +D4
植物种植函数EBP +868
僵尸当前数量 +868 +B8
僵尸种植函数EBP +868 +178
# 常规项目
根据变量的变化使用CE寻找,找到之后再通过指针扫描寻找可用的基址
阳光 内存实际值=游戏显示值
智慧树高度 内存实际值=游戏显示值
金钱 内存实际值=游戏显示值/10
花肥,杀虫剂,巧克力,树肥内存实际值=游戏显示值+1000
关键函数和变量
```c
enum Type {
Sunlight, Money, TreeHeight, Chocolate, TreeFood, FlowerFood, Insecticide
};
//定义映射表用于保存各项偏移值
unsigned int offsetTable = { 0x5578,0x50,0x11c,0x250,0x258,0x220,0x224 };
//获取某些项目的值
unsigned int getSomething(HANDLE handle, DWORD BaseAddr,unsigned int type) {
unsigned int num = 0;
DWORD addr = BaseAddr + 0x00355E0C;
ReadProcessMemory(handle, addr, &addr, sizeof(DWORD), NULL);
if (type == Sunlight)
addr += 0x868;
else
addr += 0x950;
ReadProcessMemory(handle, (LPVOID)addr, &addr, sizeof(DWORD), NULL);
addr += offsetTable;
ReadProcessMemory(handle, (LPVOID)addr, &num, sizeof(DWORD), 0);
return num;
}
//设置某些项目的值
void setSomething(HANDLE handle, DWORD BaseAddr,unsigned int type, unsigned int num) {
DWORD addr = BaseAddr + 0x00355E0C;
ReadProcessMemory(handle, addr, &addr, sizeof(DWORD), NULL);
if (type == Sunlight)
addr += 0x868;
else
addr += 0x950;
ReadProcessMemory(handle, (LPVOID)addr, &addr, sizeof(DWORD), NULL);
addr += offsetTable;
WriteProcessMemory(handle, (LPVOID)addr, &num, sizeof(DWORD), 0);
}
```
# 卡槽植物
十个卡槽,每个卡槽对应一个植物,可以在坚果保龄球2中根据卡槽1(最左边的卡槽)的坚果变化来找到卡槽的地址,之后再寻找基址
具体方法: 初值未知,如果卡槽1的植物和新的卡槽1(原卡槽2)的植物相同,则扫不变的值,否则扫变化的值
卡槽之间的偏移可以通过浏览卡槽1内存区域看出,为0x50
坚果植物卡槽编号:
普通坚果 3
爆炸坚果 49
巨型坚果 50
设置卡槽植物函数
```c
//设置卡槽植物
BOOL SetPlantCard(HANDLE hProcess,DWORD BaseAddr,DWORD nCard,DWORD plantType) {
DWORD cardAddr = BaseAddr + 0x355E0C;
ReadProcessMemory(hProcess, cardAddr, &cardAddr, sizeof(DWORD), NULL);
cardAddr += 0x868;
ReadProcessMemory(hProcess, cardAddr, &cardAddr, sizeof(DWORD), NULL);
cardAddr += 0x15C;
ReadProcessMemory(hProcess, cardAddr, &cardAddr, sizeof(DWORD), NULL);
cardAddr += 0x5C+nCard*0x50;//卡槽偏移
return WriteProcessMemory(hProcess, cardAddr, &plantType, sizeof(DWORD), NULL);
}
```
# 种植无冷却
具体方法: 仅针对一个卡槽,初始值未知,种植后持续变化,冷却完毕后不变,反复扫描并查找基址,查看对应内存区域再对照植物编号可以发现卡槽间的偏移为0x50
冷却特点: 可种植状态冷却值为0,种植后冷却值持续增长,到达冷却上限后,冷却值清零,植物重新可种植
注意: 直接将冷却值置0会导致无法种植
修改方法:
1. 修改冷却结束后恢复的速度,将inc指令修改为mov一个较大值 这个
2. 直接跳转到冷却值和冷却上限比较成功的函数
以方法2为例
7E 16 对应汇编指令为jle 0x18
修改为jmp $+2 即eb 00(相对当前指令2字节后的指令)
直接执行冷却值达到冷却上限后的函数(冷却值清零,植物冷却完毕可种植)
附上[汇编代码转换网站](https://defuse.ca/online-x86-assembler.htm#disassembly)
关键代码
```c
//修改进程代码区代码 参数: 进程句柄 修改代码起始地址 硬编码指针 代码字节数
BOOL WriteProcessCodeMemory(HANDLE hProcess, LPVOID lpStartAddress, LPCVOID lpBuffer, SIZE_T nSize) {
DWORD dwOldProtect;
//取消页保护
if (!VirtualProtectEx(hProcess, lpStartAddress, nSize, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
return FALSE;
}
BOOL bResult = WriteProcessMemory(hProcess, lpStartAddress, lpBuffer, nSize, NULL);//写入代码
VirtualProtectEx(hProcess, lpStartAddress, nSize, dwOldProtect, &dwOldProtect);//开启页保护
return bResult;
}
//无限冷却
BOOL Uncooled(HANDLE hProcess, DWORD BaseAddr) {
unsigned char code = { 0xeb,0x00 };
return WriteProcessCodeMemory(hProcess, BaseAddr + 0x9ce02, code, 2);//jle 0x18修改为jmp $+2
}
//恢复冷却
BOOL RecoveryCooling(HANDLE hProcess, DWORD BaseAddr) {
unsigned char OriginalCode = { 0x7E ,0x16 };//jmp $+2恢复为jle 0x18
return WriteProcessCodeMemory(hProcess, BaseAddr + 0x9ce02, OriginalCode, 2);
}
```
# 无限阳光
前文已经给出了阳光的地址 基址为0x355E0C 偏移+868 +5578
查找对阳光修改的代码即可
阳光减少代码
阳光增加代码
基本过程:
1. 设置阳光值为9999
2. 修改阳光减少代码使得种植物不消耗阳光
3. 修改阳光增加代码使得阳光不变化(防止阳光过多导致溢出)
```c
//修改进程代码区代码 参数: 进程句柄 修改代码起始地址 硬编码指针 代码字节数
BOOL WriteProcessCodeMemory(HANDLE hProcess, LPVOID lpStartAddress, LPCVOID lpBuffer, SIZE_T nSize) {
DWORD dwOldProtect;
//取消页保护
if (!VirtualProtectEx(hProcess, lpStartAddress, nSize, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
return FALSE;
}
BOOL bResult = WriteProcessMemory(hProcess, lpStartAddress, lpBuffer, nSize, NULL);//写入代码
VirtualProtectEx(hProcess, lpStartAddress, nSize, dwOldProtect, &dwOldProtect);//开启页保护
return bResult;
}
//无限阳光,锁定阳光为9999
BOOL UnlimitedSun(HANDLE hProcess, DWORD BaseAddr) {
unsigned char Code = { 0x29,0xdb,0 };//cmp ebx,eax 修改为sub ebx,ebx and ecx,0x32修改为and ecx,0
BOOL flag;
flag = setSomething(hProcess, BaseAddr, Sunlight, 9999);//修改阳光
flag &= WriteProcessCodeMemory(hProcess, BaseAddr + 0x27690, Code, 2);//修改阳光减少代码
flag &= WriteProcessCodeMemory(hProcess, BaseAddr + 0x3C0AB, &Code, 1);//修改阳光增加代码
return flag;
}
//恢复阳光消耗
BOOL RecoverySunConsume(HANDLE hProcess, DWORD BaseAddr) {
unsigned char OriginalCode = { 0x3B,0xD8,0x32 };//sub ebx,ebx恢复为cmp ebx,eax and ecx,0恢复为and ecx,0x32
BOOL flag = WriteProcessCodeMemory(hProcess, BaseAddr + 0x27690, OriginalCode, 2);//恢复阳光减少代码
flag &= WriteProcessCodeMemory(hProcess, BaseAddr + 0x3C0AB, &OriginalCode, 1);//恢复阳光增加代码
return flag;
}
```
# 浓雾透视
## 基本原理
具体方法: 在生存模式浓雾进行,初值未知,通过在雾区种植和铲除路灯花引起的变化来判断,最终可以发现是4字节数据,数值代表雾的浓度,255代表浓雾,0代表没雾,再查找修改雾值的代码
寻找浓雾地址
浓雾修改代码
mov ,edx这行代码修改了雾值,可以改为mov ,0
注意硬编码为0xc7,0x01,0x00,0x00,0x00,0x00 由于较长无法直接修改代码,所以这里选择使用hook技术
## HOOK
hook的基本过程
1. 读取并保存目的地址原始代码
2. 申请空间(PVZ游戏进程空间)用于存储原始代码 hook代码 jmp返回代码
3. 向申请的空间中写入原始代码 hook代码 jmp返回代码
4. 修改目的地址的代码为jmp HookCode
5. 返回HookCode首地址 用于解除hook
值得一提的是jmp指令后跟的偏移值是以jmp的下一条指令首地址计算
jmp指令偏移值=目的地址-(jmp指令首地址+5)这里的5是jmp指令本身的长度 +5便是下一条指令
offset=desAddr-(jmpAddr+5)
```c
//修改进程代码区代码 参数: 进程句柄 修改代码起始地址 硬编码指针 代码字节数
BOOL WriteProcessCodeMemory(HANDLE hProcess, LPVOID lpStartAddress, LPCVOID lpBuffer, SIZE_T nSize) {
DWORD dwOldProtect;
//取消页保护
if (!VirtualProtectEx(hProcess, lpStartAddress, nSize, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
return FALSE;
}
BOOL bResult = WriteProcessMemory(hProcess, lpStartAddress, lpBuffer, nSize, NULL);//写入代码
VirtualProtectEx(hProcess, lpStartAddress, nSize, dwOldProtect, &dwOldProtect);//开启页保护
return bResult;
}
//hook指定地址,申请新空间保存原始代码并写入hookcode,返回申请空间的地址
LPVOID SetHook(HANDLE hProcess, LPVOID desAddr, LPCVOID hookCode, SIZE_T hookCodeSize, SIZE_T origCodeSize) {
BYTE origCode = { 0 }, jmpCode = { 0xE9,0,0,0,0 };
//1. 读取并保存原始代码
if (!ReadProcessMemory(hProcess, desAddr, origCode, origCodeSize, NULL))
return NULL;
//2. 申请空间用于存储原始代码,hook代码,jmp返回代码
LPVOID allocAddr = VirtualAllocEx(hProcess, NULL, hookCodeSize + origCodeSize + 5, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (!allocAddr)
return NULL;
//3. 向申请空间写入原始代码,hook代码,jmp返回代码jmp xxx 偏移为目的地址-jmp下一条指令地址
*(DWORD*)(jmpCode + 1) = (DWORD)desAddr + 5 - ((DWORD)allocAddr + hookCodeSize + origCodeSize + 5);//hook返回地址的偏移
if (!WriteProcessCodeMemory(hProcess, allocAddr, origCode, origCodeSize) //写入原始代码
|| !WriteProcessCodeMemory(hProcess, (DWORD)allocAddr + origCodeSize, hookCode, hookCodeSize)//写入hook代码
|| !WriteProcessCodeMemory(hProcess, (DWORD)allocAddr + origCodeSize + hookCodeSize, jmpCode, 5))//写入jmpcode
{
VirtualFreeEx(hProcess, allocAddr, 0, MEM_RELEASE);//写入失败则释放空间
return NULL;
}
//4. 修改目的地址处的代码jmp xxx偏移 原始代码后才是需要执行的hook代码
*(DWORD*)(jmpCode + 1) = ((DWORD)allocAddr + origCodeSize) - ((DWORD)desAddr + 5);
WriteProcessCodeMemory(hProcess, desAddr, jmpCode, 5);//在源地址处写入跳转代码
if (origCodeSize > 5)//原始代码长度大于5时nop多余字节
{
BYTE nopCode = { 0x90,0x90,0x90,0x90,0x90 };
if (!WriteProcessCodeMemory(hProcess, (DWORD)desAddr + 5, nopCode, origCodeSize - 5))
{
VirtualFreeEx(hProcess, allocAddr, 0, MEM_RELEASE);//写入nopcode失败则释放空间并返回
return NULL;
}
}
//5. hook成功则返回hookCode所在地址
return allocAddr;
}
//取消hook指定地址,写回原始代码并释放申请空间
BOOL UnHook(HANDLE hProcess, LPVOID desAddr, SIZE_T origCodeSize, LPVOID allocAddr) {
BYTE origCode = { 0 };
//1. 从申请空间中读出原始代码
if (!ReadProcessMemory(hProcess, allocAddr, origCode, origCodeSize, NULL))
return FALSE;
//2. 将原始代码写回目的地址
if (!WriteProcessCodeMemory(hProcess, desAddr, origCode, origCodeSize))
return FALSE;
//3. 释放申请空间
if (!VirtualFreeEx(hProcess, allocAddr, 0, MEM_RELEASE))
return FALSE;
return TRUE;
}
```
## 除雾代码
```c
//除雾 注意保留hook代码首地址
LPVOID DeFogByHook(HANDLE hProcess, LPVOID BaseAddr) {
unsigned char hookCode = {
0xc7,0x01,0x00,0x00,0x00,0x00,//mov ,0
0x83,0xc1,0x04 //add ecx,0x4
};
//写入hook代码进行hook
return SetHook(hProcess, (DWORD)BaseAddr + 0x26173, hookCode, sizeof(hookCode), 5);
}
//恢复雾
BOOL RecoveryFogByUnHook(HANDLE hProcess, LPVOID BaseAddr, LPVOID allocAddr) {
return UnHook(hProcess, (DWORD)BaseAddr + 0x26173, 5, allocAddr);
}
```
hook前 指令为mov ,edx add ecx,04
hook后 指令被修改为jmp
hookcode 新分配空间前5个字节正是原始代码 之后是hook代码和jmp返回代码
# 种植植物
## 基本原理
程序是执行种植植物的函数后再执行增加植物数量的功能
首先查找草坪上的植物数量,初值0,随着种植个数增加 基址0x355E0C 偏移+868 +D4
再查找是什么修改了植物数量,下断点之后再种植一个植物
断下后查看调用堆栈中的返回地址,即可找到种植函数
!(9.1 找到种植call函数.png)
这个功能最初使用远程线程注入dll来实现,注入dll虽然比较简单但是却并不通用,在此仅做介绍,比较推荐使用远程代码注入的方式实现
## 远程线程注入dll函数
远程线程是当前进程在目标进程中创建一个线程并执行特定代码(这段代码必须在目标进程中而不是当前进程中)
注入dll是因为dll在被进程或线程加载时执行dll的DllMain函数,通过这一特点我们可以实现一些特殊功能
优点: 便于实现
缺点: dll注入容易被检测到
基本过程:
1. 打开进程获取进程句柄
2. 在目标进程中申请空间用于存储dll路径名
3. 将dll路径名写入申请的空间中
4. 创建远程线程,执行LoadLibrary函数(加载dll)
5. 目标进程加载dll后自动执行dll的DllMain函数
```c
//创建远程线程方式向指定进程注入dll
BOOL InjectDllByRemoteThread(DWORD desProcId,WCHAR* dllPath) {
//打开进程获取进程句柄
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, desProcId);
if (!hProcess)
return FALSE;
//申请空间
DWORD pathSize = (wcslen(dllPath) + 1) * 2;
LPVOID newMemAddr = VirtualAllocEx(hProcess, 0, pathSize, MEM_COMMIT, PAGE_READWRITE);
if (!newMemAddr)
return FALSE;
//写入dll路径
if (!WriteProcessMemory(hProcess, newMemAddr, dllPath, pathSize, NULL))
{
VirtualFreeEx(hProcess, newMemAddr, 0, MEM_RELEASE);
return FALSE;
}
//创建远程线程
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)LoadLibraryW, newMemAddr, 0, NULL);
if (!hThread)
{
VirtualFreeEx(hProcess, newMemAddr, 0, MEM_RELEASE);
return FALSE;
}
WaitForSingleObject(hThread, INFINITE);//等待线程信号,保证成功注入
//回收资源
VirtualFreeEx(hProcess, newMemAddr, 0, MEM_RELEASE);
CloseHandle(hThread);
CloseHandle(hProcess);
//返回成功
return TRUE;
}
```
## 远程线程卸载dll函数
很多教程只给出了如何注入dll,没有演示如何卸载
如果只注入不卸载会导致下次再注入时不会执行特定函数(由于dll已经被加载过) 不方便实时调试更新dll等问题
基本过程:
1. 在目标进程申请内存,将需要卸载的dll模块名称写入该内存
2. 通过枚举模块来查找指定模块
3. 成功查找到dll模块则创建远程线程执行**FreeLibrary**函数卸载dll
```c
BOOL UnLoadDllByRemoteThread(DWORD dwProcessId, LPCWSTR lpDllName)
{
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
if (hProcess == NULL)
return FALSE;
// 在目标进程中申请一块内存,并将需要卸载的DLL模块的名称写入该内存
LPVOID lpRemoteDllName = VirtualAllocEx(hProcess, NULL, (wcslen(lpDllName) + 1) * sizeof(WCHAR), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (lpRemoteDllName == NULL)
{
CloseHandle(hProcess);
return FALSE;
}
if (!WriteProcessMemory(hProcess, lpRemoteDllName, lpDllName, (wcslen(lpDllName) + 1) * sizeof(WCHAR), NULL))
{
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
//查找dll模块
HMODULE hModules,DesModule=NULL;
DWORD dwSize = 0;
if (!EnumProcessModules(hProcess, hModules, sizeof(hModules), &dwSize))
{
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
// 遍历模块列表,查找需要卸载的DLL模块
for (DWORD i = 0; i < (dwSize / sizeof(HMODULE)); i++)
{
WCHAR szModuleName = { 0 };
if (GetModuleFileNameExW(hProcess, hModules, szModuleName, MAX_PATH) > 0)
{
// 获取模块句柄
if (wcsicmp(szModuleName, lpDllName) == 0)
{
DesModule = hModules;
}
}
}
//没有查找到模块
if (!DesModule) {
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
// 在目标进程中创建远程线程,执行FreeLibrary函数
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)FreeLibrary, DesModule, 0, NULL);
if (hThread == NULL)
{
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
// 等待线程执行完成
WaitForSingleObject(hThread, INFINITE);
// 关闭句柄
CloseHandle(hThread);
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return TRUE;
}
```
## 关键dll函数
这里使用了三种方法
注意: 不要将代码写入switch(reason)之外,否则可能会导致多次执行
```c
#include<windows.h>
#include<stdio.h>
//调用函数
BOOL GrowPlant(DWORD BaseAddr, DWORD x, DWORD y, DWORD TypePlant) {
LPVOID PlantFunc = BaseAddr + 0x18D70;
__asm {
pushad
push -1 //-1
push TypePlant //植物类型
mov eax, y //y
push x //x
mov ecx, BaseAddr
mov ecx,
mov ecx,
push ecx //植物种植ebp
call PlantFunc
popad
}
return TRUE;
}
BOOL WINAPI DllMain(HMODULE hInstance, DWORD fdwReason, LPVOID lpReserved) {
DWORD BaseAddr = GetModuleHandle(NULL);
DWORD pid = GetCurrentProcessId();
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
LPVOID PlantFunc = BaseAddr + 0x18D70;
DWORD ebpAddr = BaseAddr+0x355E0C,num=0;
ReadProcessMemory(hProcess, ebpAddr, &ebpAddr, sizeof(DWORD), NULL);
ebpAddr += 0x868;
ReadProcessMemory(hProcess, ebpAddr, &ebpAddr, sizeof(DWORD), NULL);//必须使用带hProcess参数的才能正确读取到地址,NULL不可以
DWORD x = 1, y = 1, TypePlant = 16;
//注意不要写到switch外,否则可能会一次种多株植物,猜测是dll被多个线程加载导致的
switch (fdwReason)
{
case DLL_PROCESS_ATTACH: //当进程加载dll模块时执行
//MessageBoxW(0, L"ProcessAttach!", L"window2", 0);
//1.直接通过使用ReadProcessMemory函数读取内存获取ebp参数
__asm {
pushad
push - 1 //-1
push TypePlant //植物类型
mov eax, y //y
push x //x
pushebpAddr //ebp
call PlantFunc
popad
}
//2.通过利用寄存器获取ebp(推荐)
x = 3, y = 2, TypePlant = 18;
__asm {
pushad
push - 1 //-1
push TypePlant //植物类型
mov eax, y //y
push x //x
mov ecx, BaseAddr
mov ecx,
mov ecx,
push ecx
call PlantFunc
popad
}
//3. 通过调用函数(推荐)
GrowPlant(BaseAddr,7,3,23);
break;
//case DLL_THREAD_ATTACH:
// printf("ThreadAttach!\n");
// break;
//case DLL_THREAD_DETACH:
//if (lpReserved == NULL)
// {
// FreeLibrary(hInstance);
// }
break;
case DLL_PROCESS_DETACH: //当进程卸载dll模块时执行
MessageBoxW(0, L"ProcessDeTachDll!", L"window2", 0);
break;
}
return TRUE;
}
```
执行结果
## 失败代码
这是写dll函数时遇到的问题 如果直接用 mov ecx,会导致代码执行失败,推测是这条指令访存过慢所以无效
建议mov ecx,BaseAddr之后通过对寄存器操作达到目的
```c
__asm {
pushad
push - 1 //-1
push TypePlant //植物类型
mov eax, y //y
push x //x
mov ecx,//这样不行,推测是访存过慢
mov ecx,
mov num, ecx
push ecx
call PlantFunc
popad
}
```
## 远程线程代码注入(推荐)
和远程线程dll注入类似,CreateRemoteThread函数要求的函数原型是
```c
DWORD WINAPI ThreadProc(
_In_ LPVOID lpParameter//使用CreateThread函数传递的参数 该参数是一个指向其他数据的指针,当然也可以强转为其他类型直接使用
);
```
基本过程:
1. 打开进程
2. 定义注入代码(函数)
3. 在目标进程中申请空间并写入注入代码
4. 创建远程线程执行注入代码(函数)
5. 执行完毕释放空间
```c
//以创建远程线程方式种植植物
BOOL GrowPlantByInjectCode(DWORD dwProcessId,DWORD BaseAddr,DWORD x,DWORD y,DWORD PlantType)
{
BOOL bSuccess = FALSE;
//1. 打开进程
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
if (hProcess != NULL)
{
//2. 定义注入代码(函数)
BYTE InjectCode = { //汇编指令 //修正点偏移
0x55, //0 push ebp
0x89, 0xE5, //1 mov ebp,esp
0x60, //3 pushad
0x68, 0xFF, 0xFF, 0xFF, 0xFF, //4 push -1
0x68, 0x00, 0x00, 0x00, 0x00, //9 push PlantType //10
0xB8, 0x00, 0x00, 0x00, 0x00, //14 mov eax,y //15
0x68, 0x00, 0x00, 0x00, 0x00, //19 push x //20
0xB9, 0x00, 0x00, 0x00, 0x00, //24 mov ecx,BaseAddr //25
0x8B, 0x89, 0x0C, 0x5E, 0x35, 0x00, //29 mov ecx,
0x8B, 0x89, 0x68, 0x08, 0x00, 0x00, //35 mov ecx,
0x51, //41 push ecx
0xE8, 0x00, 0x00, 0x00, 0x00, //42 call PlantFunc //43 //被调方平栈
0x61, //47 popad
0xC9, //48 leave
0xC3 //49 ret
};
//3. 申请空间用于存储代码
DWORDdwCodeSize = 50, desFunc = BaseAddr + 0x18D70;
LPVOID lpRemoteCodeMem = VirtualAllocEx(hProcess, NULL, dwCodeSize, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
//4. 修正参数
*(DWORD*)&InjectCode = PlantType;
*(DWORD*)&InjectCode = y;
*(DWORD*)&InjectCode = x;
*(DWORD*)&InjectCode = BaseAddr;
*(DWORD*)&InjectCode = desFunc-((DWORD)lpRemoteCodeMem+42+5) ;
//call指令与jmp类似,相对于当前指令的下一条指令计算偏移,offset=des-(source+5),减去call自身长度5
if (lpRemoteCodeMem != NULL)
{
SIZE_T dwBytesWritten = 0;
//5. 注入代码
if (WriteProcessMemory(hProcess, lpRemoteCodeMem, InjectCode, dwCodeSize, &dwBytesWritten) &&
dwBytesWritten == dwCodeSize)
{
//6. 创建远程线程执行代码
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)lpRemoteCodeMem,NULL, 0, NULL);
if (hThread != NULL)
{
//7. 等待线程信号
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
bSuccess = TRUE;
}
}
//8. 执行完后释放空间
VirtualFreeEx(hProcess, lpRemoteCodeMem, 0, MEM_RELEASE);
}
CloseHandle(hProcess);
}
return bSuccess;
}
```
# 种植僵尸
## 基本原理
与种植植物思路类似
首先在头脑风暴中通过种植僵尸来找到僵尸数量地址
然后找到僵尸数量增加代码
再通过查看调用堆栈和参数找到种植僵尸call
参数应该也是x y type ebp (注意没有-1)
僵尸种植函数的x值在一个call上方,这个call是个switch结构,没有参数,所以x值也没被修改
## 种植僵尸函数--dll注入版
```c
BOOL GrowZombie(DWORD BaseAddr, DWORD x, DWORD y, DWORD ZombieType) {
LPVOID PlantZombieFunc = BaseAddr + 0x35390;
__asm {
pushad
push x
push ZombieType
mov eax,y
mov ecx,BaseAddr
mov ecx,
mov ecx,
mov ecx, //ebp
call PlantZombieFunc
popad
}
return TRUE;
}
```
## 远程代码注入版
```c
//以创建远程线程方式种植僵尸
BOOL GrowZombieByRemoteThread(DWORD dwProcessId,DWORD BaseAddr, DWORD x, DWORD y, DWORD ZombieType) {
BOOL bSuccess = FALSE;
//1. 打开进程
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
if (hProcess != NULL)
{
//2. 定义注入代码(函数)
BYTE InjectCode = {
0x55, //0 push ebp
0x89, 0xE5, //1 mov ebp,esp
0x60, //3 pushad
0x68, 0x00, 0x00, 0x00, 0x00, //4 push x
0x68, 0x00, 0x00, 0x00, 0x00, //9 push ZombieType
0xB8, 0x00, 0x00, 0x00, 0x00, //14 mov eax,y
0xB9, 0x00, 0x00, 0x00, 0x00, //19 mov ecx,BaseAddr
0x8B, 0x89, 0x0C, 0x5E, 0x35, 0x00, //24 mov ecx,
0x8B, 0x89, 0x68, 0x08, 0x00, 0x00, //30 mov ecx,
0x8B, 0x89, 0x78, 0x01, 0x00, 0x00, //36 mov ecx,
0xE8, 0x00, 0x00, 0x00, 0x00, //42 call PlantZombieFunc
0x61, //47 popad
0xC9, //48 leave
0xC3 //49 ret
};
//3. 申请空间用于存储代码
DWORDdwCodeSize = 50, desFunc = BaseAddr + 0x35390; //种植僵尸函数
LPVOID lpRemoteCodeMem = VirtualAllocEx(hProcess, NULL, dwCodeSize, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
//4. 修正参数
*(DWORD*)&InjectCode = x;
*(DWORD*)&InjectCode = ZombieType;
*(DWORD*)&InjectCode = y;
*(DWORD*)&InjectCode = BaseAddr;
*(DWORD*)&InjectCode = desFunc - ((DWORD)lpRemoteCodeMem + 42 + 5);//call指令与jmp类似,相对于当前指令的下一条指令计算偏移,要减去call长度5
if (lpRemoteCodeMem != NULL)
{
SIZE_T dwBytesWritten = 0;
//5. 注入代码
if (WriteProcessMemory(hProcess, lpRemoteCodeMem, InjectCode, dwCodeSize, &dwBytesWritten) &&
dwBytesWritten == dwCodeSize)
{
//6. 创建远程线程执行代码
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)lpRemoteCodeMem, NULL, 0, NULL);
if (hThread != NULL)
{
//7. 等待线程信号
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
bSuccess = TRUE;
}
}
//8. 执行完后释放空间
VirtualFreeEx(hProcess, lpRemoteCodeMem, 0, MEM_RELEASE);
}
CloseHandle(hProcess);
}
return bSuccess;
}
```
# 完整代码
```c
#include<stdio.h>
#include<windows.h>
#include <tlhelp32.h>
#include <string.h>
#include <shlwapi.h>
#include <psapi.h>
enum Type {
Sunlight, Money, TreeHeight, Chocolate, TreeFood, FlowerFood, Insecticide
};
unsigned int offsetTable = { 0x5578,0x50,0x11c,0x250,0x258,0x220,0x224 };
// 根据进程名获取进程ID
DWORD GetProcessIdByName(const wchar_t* processName) {
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);// 创建一个进程快照
if (snapshot == INVALID_HANDLE_VALUE) {
return 0;// 如果创建失败,返回 0
}
// 定义一个 PROCESSENTRY32 结构体,用于存储进程信息
PROCESSENTRY32 processEntry = { 0 };
processEntry.dwSize = sizeof(PROCESSENTRY32); //必须初始化,否则调用Process32First会失败
if (!Process32First(snapshot, &processEntry)) {
CloseHandle(snapshot);
return 0;// 如果获取第一个进程信息失败,关闭进程快照句柄并返回 0
}
// 遍历进程列表
do {
wchar_t currentProcessName; // 获取当前进程的名称
wcscpy_s(currentProcessName, MAX_PATH, processEntry.szExeFile); //szExeFile存储了进程对应可执行文件的名称
if (wcscmp(currentProcessName, processName) == 0) {
CloseHandle(snapshot); // 如果当前进程名称和指定的进程名称相同,返回进程 ID
return processEntry.th32ProcessID;
}
} while (Process32Next(snapshot, &processEntry)); //获取快照中下一个进程的信息
// 如果遍历完整个进程列表都没有找到指定进程,关闭进程快照句柄并返回 0
CloseHandle(snapshot);
return 0;
}
//根据进程模块名获取基址
LPVOID GetModuleBaseAddress(DWORD processId, LPCWSTR moduleName) {
LPVOID lpBaseAddress = NULL;
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processId); // 打开进程句柄
if (hProcess != NULL) {
// 枚举进程中的所有模块
HMODULE hMods;
DWORD cbNeeded;
if (EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded)) {
DWORD dwModuleCount = cbNeeded / sizeof(HMODULE);// 计算模块数量
// 获取指定模块的信息
for (DWORD i = 0; i < dwModuleCount; i++) {
TCHAR szModName;
//获取指定模块的完整路径名
if (GetModuleFileNameEx(hProcess, hMods, szModName, MAX_PATH)) {//函数成功返回字符串长度,注意第四个参数的单位为字符而非字节
if (wcsstr(szModName, moduleName)) {//查找模块名,若成功则返回子串第一次出现的指针
MODULEINFO modInfo = { 0 };
if (GetModuleInformation(hProcess, hMods, &modInfo, sizeof(MODULEINFO))) {//获取模块信息并保存到modInfo中
lpBaseAddress = modInfo.lpBaseOfDll;//模块基地址
break;
}
}
}
}
}
CloseHandle(hProcess); // 关闭进程句柄
}
return lpBaseAddress;
}
//修改进程代码区代码 参数: 进程句柄 修改代码起始地址 硬编码指针 代码字节数
BOOL WriteProcessCodeMemory(HANDLE hProcess, LPVOID lpStartAddress, LPCVOID lpBuffer, SIZE_T nSize) {
DWORD dwOldProtect;
//取消页保护
if (!VirtualProtectEx(hProcess, lpStartAddress, nSize, PAGE_EXECUTE_READWRITE, &dwOldProtect)) {
return FALSE;
}
BOOL bResult = WriteProcessMemory(hProcess, lpStartAddress, lpBuffer, nSize, NULL);//写入代码
VirtualProtectEx(hProcess, lpStartAddress, nSize, dwOldProtect, &dwOldProtect);//开启页保护
return bResult;
}
//hook指定地址,申请新空间保存原始代码并写入hookcode,返回申请空间的地址
LPVOID SetHook(HANDLE hProcess, LPVOID desAddr, LPCVOID hookCode, SIZE_T hookCodeSize, SIZE_T origCodeSize) {
BYTE origCode = { 0 }, jmpCode = { 0xE9,0,0,0,0 };
//1. 读取并保存原始代码
if (!ReadProcessMemory(hProcess, desAddr, origCode, origCodeSize, NULL))
return NULL;
//2. 申请空间用于存储原始代码,hook代码,jmp返回代码
LPVOID allocAddr = VirtualAllocEx(hProcess, NULL, hookCodeSize + origCodeSize + 5, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (!allocAddr)
return NULL;
//3. 向申请空间写入原始代码,hook代码,jmp返回代码jmp xxx 偏移为目的地址-jmp下一条指令地址
*(DWORD*)(jmpCode + 1) = (DWORD)desAddr + 5 - ((DWORD)allocAddr + hookCodeSize + origCodeSize + 5);//hook返回地址的偏移
if (!WriteProcessCodeMemory(hProcess, allocAddr, origCode, origCodeSize) //写入原始代码
|| !WriteProcessCodeMemory(hProcess, (DWORD)allocAddr + origCodeSize, hookCode, hookCodeSize)//写入hook代码
|| !WriteProcessCodeMemory(hProcess, (DWORD)allocAddr + origCodeSize + hookCodeSize, jmpCode, 5))//写入jmpcode
{
VirtualFreeEx(hProcess, allocAddr, 0, MEM_RELEASE);//写入失败则释放空间
return NULL;
}
//4. 修改目的地址处的代码jmp xxx偏移 原始代码后才是需要执行的hook代码
*(DWORD*)(jmpCode + 1) = ((DWORD)allocAddr + origCodeSize) - ((DWORD)desAddr + 5);
WriteProcessCodeMemory(hProcess, desAddr, jmpCode, 5);//在源地址处写入跳转代码
if (origCodeSize > 5)//原始代码长度大于5时nop多余字节
{
BYTE nopCode = { 0x90,0x90,0x90,0x90,0x90 };
if (!WriteProcessCodeMemory(hProcess, (DWORD)desAddr + 5, nopCode, origCodeSize - 5))
{
VirtualFreeEx(hProcess, allocAddr, 0, MEM_RELEASE);//写入nopcode失败则释放空间并返回
return NULL;
}
}
//5. hook成功则返回hookCode所在地址
return allocAddr;
}
//取消hook指定地址,写回原始代码并释放申请空间
BOOL UnHook(HANDLE hProcess, LPVOID desAddr, SIZE_T origCodeSize, LPVOID allocAddr) {
BYTE origCode = { 0 };
//1. 从申请空间中读出原始代码
if (!ReadProcessMemory(hProcess, allocAddr, origCode, origCodeSize, NULL))
return FALSE;
//2. 将原始代码写回目的地址
if (!WriteProcessCodeMemory(hProcess, desAddr, origCode, origCodeSize))
return FALSE;
//3. 释放申请空间
if (!VirtualFreeEx(hProcess, allocAddr, 0, MEM_RELEASE))
return FALSE;
return TRUE;
}
//获取某些项目的值
unsigned int getSomething(HANDLE handle, DWORD BaseAddr, unsigned int type) {
unsigned int num = 0;
DWORD addr = BaseAddr + 0x00355E0C;
ReadProcessMemory(handle, (LPVOID)addr, &addr, sizeof(DWORD), NULL);
if (type == Sunlight)
addr += 0x868;
else
addr += 0x950;
ReadProcessMemory(handle, (LPVOID)addr, &addr, sizeof(DWORD), NULL);
addr += offsetTable;
ReadProcessMemory(handle, (LPVOID)addr, &num, sizeof(DWORD), 0);
return num;
}
//设置某些项目的值
BOOL setSomething(HANDLE handle, DWORD BaseAddr, unsigned int type, unsigned int num) {
DWORD addr = BaseAddr + 0x00355E0C;
ReadProcessMemory(handle, addr, &addr, sizeof(DWORD), NULL);
if (type == Sunlight)
addr += 0x868;
else
addr += 0x950;
ReadProcessMemory(handle, (LPVOID)addr, &addr, sizeof(DWORD), NULL);
addr += offsetTable;
return WriteProcessMemory(handle, (LPVOID)addr, &num, sizeof(DWORD), 0);
}
//无限冷却
BOOL Uncooled(HANDLE hProcess, DWORD BaseAddr) {
unsigned char code = { 0xeb,0x00 };
return WriteProcessCodeMemory(hProcess, BaseAddr + 0x9ce02, code, 2);//jle 0x18修改为jmp $+2
}
//恢复冷却
BOOL RecoveryCooling(HANDLE hProcess, DWORD BaseAddr) {
unsigned char OriginalCode = { 0x7E ,0x16 };//jmp $+2修改为jle 0x18
return WriteProcessCodeMemory(hProcess, BaseAddr + 0x9ce02, OriginalCode, 2);
}
//无限阳光,锁定阳光为9999
BOOL UnlimitedSun(HANDLE hProcess, DWORD BaseAddr) {
unsigned char Code = { 0x29,0xdb,0 };//cmp ebx,eax 修改为sub ebx,ebx and ecx,0x32修改为and ecx,0
BOOL flag;
flag = setSomething(hProcess, BaseAddr, Sunlight, 9999);//修改阳光
flag &= WriteProcessCodeMemory(hProcess, BaseAddr + 0x27690, Code, 2);//修改阳光减少代码
flag &= WriteProcessCodeMemory(hProcess, BaseAddr + 0x3C0AB, &Code, 1);//修改阳光增加代码
return flag;
}
//恢复阳光消耗
BOOL RecoverySunConsume(HANDLE hProcess, DWORD BaseAddr) {
unsigned char OriginalCode = { 0x3B,0xD8,0x32 };//sub ebx,ebx恢复为cmp ebx,eax and ecx,0恢复为and ecx,0x32
BOOL flag = WriteProcessCodeMemory(hProcess, BaseAddr + 0x27690, OriginalCode, 2);//恢复阳光减少代码
flag &= WriteProcessCodeMemory(hProcess, BaseAddr + 0x3C0AB, &OriginalCode, 1);//恢复阳光增加代码
return flag;
}
//除雾
LPVOID DeFogByHook(HANDLE hProcess, LPVOID BaseAddr) {
unsigned char hookCode = {
0xc7,0x01,0x00,0x00,0x00,0x00,//mov ,0
0x83,0xc1,0x04 //add ecx,0x4
};
//写hook代码进行hook
return SetHook(hProcess, (DWORD)BaseAddr + 0x26173, hookCode, sizeof(hookCode), 5);
}
//恢复雾
BOOL RecoveryFogByUnHook(HANDLE hProcess, LPVOID BaseAddr, LPVOID allocAddr) {
return UnHook(hProcess, (DWORD)BaseAddr + 0x26173, 5, allocAddr);
}
//创建远程线程向指定进程注入dll
BOOL InjectDllByRemoteThread(DWORD desProcId,WCHAR* dllPath) {
//打开进程获取进程句柄
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, desProcId);
if (!hProcess)
return FALSE;
//申请空间
DWORD pathSize = (wcslen(dllPath) + 1) * 2;
LPVOID newMemAddr = VirtualAllocEx(hProcess, 0, pathSize, MEM_COMMIT, PAGE_READWRITE);
if (!newMemAddr)
return FALSE;
//写入dll路径
if (!WriteProcessMemory(hProcess, newMemAddr, dllPath, pathSize, NULL))
{
VirtualFreeEx(hProcess, newMemAddr, 0, MEM_RELEASE);
return FALSE;
}
//创建远程线程
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)LoadLibraryW, newMemAddr, 0, NULL);
if (!hThread)
{
VirtualFreeEx(hProcess, newMemAddr, 0, MEM_RELEASE);
return FALSE;
}
WaitForSingleObject(hThread, INFINITE);//等待线程信号,保证成功注入
//回收资源
VirtualFreeEx(hProcess, newMemAddr, 0, MEM_RELEASE);
CloseHandle(hThread);
CloseHandle(hProcess);
//返回成功
return TRUE;
}
//创建远程线程释放指定进程dll
BOOL UnLoadDllByRemoteThread(DWORD dwProcessId, LPCWSTR lpDllName)
{
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
if (hProcess == NULL)
return FALSE;
// 在目标进程中申请一块内存,并将需要卸载的DLL模块的名称写入该内存
LPVOID lpRemoteDllName = VirtualAllocEx(hProcess, NULL, (wcslen(lpDllName) + 1) * sizeof(WCHAR), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (lpRemoteDllName == NULL)
{
CloseHandle(hProcess);
return FALSE;
}
if (!WriteProcessMemory(hProcess, lpRemoteDllName, lpDllName, (wcslen(lpDllName) + 1) * sizeof(WCHAR), NULL))
{
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
//查找dll模块
HMODULE hModules,DesModule=NULL;
DWORD dwSize = 0;
if (!EnumProcessModules(hProcess, hModules, sizeof(hModules), &dwSize))
{
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
// 遍历模块列表,查找需要卸载的DLL模块
for (DWORD i = 0; i < (dwSize / sizeof(HMODULE)); i++)
{
WCHAR szModuleName = { 0 };
if (GetModuleFileNameExW(hProcess, hModules, szModuleName, MAX_PATH) > 0)
{
// 获取模块句柄
if (wcsicmp(szModuleName, lpDllName) == 0)
{
DesModule = hModules;
}
}
}
//没有查找到模块
if (!DesModule) {
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
// 在目标进程中创建远程线程,执行FreeLibrary函数
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)FreeLibrary, DesModule, 0, NULL);
if (hThread == NULL)
{
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return FALSE;
}
// 等待线程执行完成
WaitForSingleObject(hThread, INFINITE);
// 关闭句柄
CloseHandle(hThread);
VirtualFreeEx(hProcess, lpRemoteDllName, 0, MEM_RELEASE);
CloseHandle(hProcess);
return TRUE;
}
//以创建远程线程方式种植植物
BOOL GrowPlantByInjectCode(DWORD dwProcessId,DWORD BaseAddr,DWORD x,DWORD y,DWORD PlantType)
{
BOOL bSuccess = FALSE;
//1. 打开进程
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
if (hProcess != NULL)
{
//2. 定义注入代码(函数)
BYTE InjectCode = { //汇编指令 //修正点偏移
0x55, //0 push ebp
0x89, 0xE5, //1 mov ebp,esp
0x60, //3 pushad
0x68, 0xFF, 0xFF, 0xFF, 0xFF, //4 push -1
0x68, 0x00, 0x00, 0x00, 0x00, //9 push PlantType //10
0xB8, 0x00, 0x00, 0x00, 0x00, //14 mov eax,y //15
0x68, 0x00, 0x00, 0x00, 0x00, //19 push x //20
0xB9, 0x00, 0x00, 0x00, 0x00, //24 mov ecx,BaseAddr //25
0x8B, 0x89, 0x0C, 0x5E, 0x35, 0x00, //29 mov ecx,
0x8B, 0x89, 0x68, 0x08, 0x00, 0x00, //35 mov ecx,
0x51, //41 push ecx
0xE8, 0x00, 0x00, 0x00, 0x00, //42 call PlantFunc //43 //被调方平栈
0x61, //47 popad
0xC9, //48 leave
0xC3 //49 ret
};
//3. 申请空间用于存储代码
DWORDdwCodeSize = 50, desFunc = BaseAddr + 0x18D70;
LPVOID lpRemoteCodeMem = VirtualAllocEx(hProcess, NULL, dwCodeSize, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
//4. 修正参数
*(DWORD*)&InjectCode = PlantType;
*(DWORD*)&InjectCode = y;
*(DWORD*)&InjectCode = x;
*(DWORD*)&InjectCode = BaseAddr;
*(DWORD*)&InjectCode = desFunc-((DWORD)lpRemoteCodeMem+42+5) ;
//call指令与jmp类似,相对于当前指令的下一条指令计算偏移,offset=des-(source+5),减去call自身长度5
if (lpRemoteCodeMem != NULL)
{
SIZE_T dwBytesWritten = 0;
//5. 注入代码
if (WriteProcessMemory(hProcess, lpRemoteCodeMem, InjectCode, dwCodeSize, &dwBytesWritten) &&
dwBytesWritten == dwCodeSize)
{
//6. 创建远程线程执行代码
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)lpRemoteCodeMem,NULL, 0, NULL);
if (hThread != NULL)
{
//7. 等待线程信号
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
bSuccess = TRUE;
}
}
//8. 执行完后释放空间
VirtualFreeEx(hProcess, lpRemoteCodeMem, 0, MEM_RELEASE);
}
CloseHandle(hProcess);
}
return bSuccess;
}
//以创建远程线程方式种植僵尸
BOOL GrowZombieByInjectCode(DWORD dwProcessId,DWORD BaseAddr, DWORD x, DWORD y, DWORD ZombieType) {
BOOL bSuccess = FALSE;
//1. 打开进程
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcessId);
if (hProcess != NULL)
{
//2. 定义注入代码(函数)
BYTE InjectCode = {
0x55, //0 push ebp
0x89, 0xE5, //1 mov ebp,esp
0x60, //3 pushad
0x68, 0x00, 0x00, 0x00, 0x00, //4 push x
0x68, 0x00, 0x00, 0x00, 0x00, //9 push ZombieType
0xB8, 0x00, 0x00, 0x00, 0x00, //14 mov eax,y
0xB9, 0x00, 0x00, 0x00, 0x00, //19 mov ecx,BaseAddr
0x8B, 0x89, 0x0C, 0x5E, 0x35, 0x00, //24 mov ecx,
0x8B, 0x89, 0x68, 0x08, 0x00, 0x00, //30 mov ecx,
0x8B, 0x89, 0x78, 0x01, 0x00, 0x00, //36 mov ecx,
0xE8, 0x00, 0x00, 0x00, 0x00, //42 call PlantZombieFunc
0x61, //47 popad
0xC9, //48 leave
0xC3 //49 ret
};
//3. 申请空间用于存储代码
DWORDdwCodeSize = 50, desFunc = BaseAddr + 0x35390; //种植僵尸函数
LPVOID lpRemoteCodeMem = VirtualAllocEx(hProcess, NULL, dwCodeSize, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
//4. 修正参数
*(DWORD*)&InjectCode = x;
*(DWORD*)&InjectCode = ZombieType;
*(DWORD*)&InjectCode = y;
*(DWORD*)&InjectCode = BaseAddr;
*(DWORD*)&InjectCode = desFunc - ((DWORD)lpRemoteCodeMem + 42 + 5);//call指令与jmp类似,相对于当前指令的下一条指令计算偏移,要减去call长度5
if (lpRemoteCodeMem != NULL)
{
SIZE_T dwBytesWritten = 0;
//5. 注入代码
if (WriteProcessMemory(hProcess, lpRemoteCodeMem, InjectCode, dwCodeSize, &dwBytesWritten) &&
dwBytesWritten == dwCodeSize)
{
//6. 创建远程线程执行代码
HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)lpRemoteCodeMem, NULL, 0, NULL);
if (hThread != NULL)
{
//7. 等待线程信号
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
bSuccess = TRUE;
}
}
//8. 执行完后释放空间
VirtualFreeEx(hProcess, lpRemoteCodeMem, 0, MEM_RELEASE);
}
CloseHandle(hProcess);
}
return bSuccess;
}
//设置卡槽植物
BOOL SetPlantCard(HANDLE hProcess,DWORD BaseAddr,DWORD nCard,DWORD plantType) {
DWORD cardAddr = BaseAddr + 0x355E0C;
ReadProcessMemory(hProcess, cardAddr, &cardAddr, sizeof(DWORD), NULL);
cardAddr += 0x868;
ReadProcessMemory(hProcess, cardAddr, &cardAddr, sizeof(DWORD), NULL);
cardAddr += 0x15C;
ReadProcessMemory(hProcess, cardAddr, &cardAddr, sizeof(DWORD), NULL);
cardAddr += 0x5C+nCard*0x50;//卡槽偏移
return WriteProcessMemory(hProcess, cardAddr, &plantType, sizeof(DWORD), NULL);
}
//选择菜单
void choiceMenu(HANDLE hProcess,DWORD Pid, LPVOID BaseAddr) {
DWORD choice = 0;
unsigned int num = 0;
DWORD fogAddr = 0;
unsigned int x, y, Type;
while(1) {
system("cls");
printf("\t\t\t\tWelcome to PVZ Modifier!\n");
printf("\t\t\t\t\t0.退出\n");
printf("\t\t\t\t\t1.修改阳光数\n");
printf("\t\t\t\t\t2.修改金钱数\n");
printf("\t\t\t\t\t3.修改智慧树高\n");
printf("\t\t\t\t\t4.修改巧克力数\n");
printf("\t\t\t\t\t5.修改树肥\n");
printf("\t\t\t\t\t6.修改花肥\n");
printf("\t\t\t\t\t7.修改杀虫剂\n");
printf("\t\t\t\t\t8.无限冷却\n");
printf("\t\t\t\t\t9.恢复冷却\n");
printf("\t\t\t\t\t10.无限阳光\n");
printf("\t\t\t\t\t11.恢复阳光消耗\n");
printf("\t\t\t\t\t12.除雾\n");
printf("\t\t\t\t\t13.恢复雾\n");
printf("\t\t\t\t\t14.种植植物\n");
printf("\t\t\t\t\t15.生成僵尸\n");
printf("\t\t\t\tPlease choose your option:[ ]\b\b");
scanf("%d", &choice);
switch(choice){
case 0:
return;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
printf("\t\t\t\tPlease input Num:");
scanf("%d", &num);
setSomething(hProcess, BaseAddr, choice - 1, num);
break;
case 8:
Uncooled(hProcess, BaseAddr);
break;
case 9:
RecoveryCooling(hProcess, BaseAddr);
break;
case 10:
UnlimitedSun(hProcess,BaseAddr);
break;
case 11:
RecoverySunConsume(hProcess, BaseAddr);
break;
case 12:
fogAddr=(DWORD)DeFogByHook(hProcess, BaseAddr);
break;
case 13:
RecoveryFogByUnHook(hProcess, BaseAddr,fogAddr );
break;
case 14:
printf("请输入X Y PlantType: ");
scanf("%d%d%d", &x, &y, &Type);
GrowPlantByInjectCode(Pid, BaseAddr,x,y,Type );
break;
case 15:
printf("请输入X Y ZombieType: ");
scanf("%d%d%d", &x, &y, &Type);
GrowZombieByInjectCode(Pid, BaseAddr, x, y, Type);
break;
}
}
}
int main() {
//获取进程pid
DWORD Pid = GetProcessIdByName(L"PlantsVsZombies.exe");
//打开进程,获取进程句柄
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE,Pid);
//获取进程基址
DWORD BaseAddr=GetModuleBaseAddress(Pid, L"PlantsVsZombies.exe");
choiceMenu(hProcess, Pid, BaseAddr);
//dll注入
//InjectDllByRemoteThread(Pid, L"E:\\MyProject\\vsProjects\\Project1\\Debug\\DllPlant3.dll");
//int op = 1;
//printf("输入0卸载dll:");
//scanf("%d", &op);
//if(op==0)
// UnLoadDllByRemoteThread(Pid, L"E:\\MyProject\\vsProjects\\Project1\\Debug\\DllPlant3.dll");//加载完dll之后释放掉
CloseHandle(hProcess);
return 0;
}
```
DLL代码
```c
#include<windows.h>
#include<stdio.h>
//调用函数
BOOL GrowPlant(DWORD BaseAddr, DWORD x, DWORD y, DWORD TypePlant) {
LPVOID PlantFunc = BaseAddr + 0x18D70;
__asm {
pushad
push -1 //-1
push TypePlant //植物类型
mov eax, y //y
push x //x
mov ecx, BaseAddr
mov ecx,
mov ecx,
push ecx
call PlantFunc
popad
}
return TRUE;
}
BOOL GrowZombie(DWORD BaseAddr, DWORD x, DWORD y, DWORD ZombieType) {
LPVOID PlantZombieFunc = BaseAddr + 0x35390;
__asm {
pushad
push x
push ZombieType
mov eax,y
mov ecx,BaseAddr
mov ecx,
mov ecx,
mov ecx, //ebp
call PlantZombieFunc
popad
}
return TRUE;
}
BOOL WINAPI DllMain(HMODULE hInstance, DWORD fdwReason, LPVOID lpReserved) {
DWORD BaseAddr = GetModuleHandle(NULL);
DWORD pid = GetCurrentProcessId();
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
MessageBoxW(0, L"ProcessAttachDll!", L"window2", 0);
GrowPlant(BaseAddr,5,3,23);
GrowZombie(BaseAddr, 6, 2, 23);
break;
/* case DLL_THREAD_ATTACH:
printf("ThreadAttach!\n");
break;
case DLL_THREAD_DETACH:
if (lpReserved == NULL)
{
FreeLibrary(hInstance);
}
break;*/
case DLL_PROCESS_DETACH:
MessageBoxW(0, L"ProcessDeTachDll!", L"window2", 0);
break;
}
return TRUE;
}
```
# 参考资料
1. [你能学会的Cheat Engine零基础入门教程](https://www.bilibili.com/video/BV1nR4y1u7PZ/?spm_id_from=333.999.0.0&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
2. [【补档】豪哥植物大战僵尸修改教程视频合集](https://www.bilibili.com/video/BV1te4y1U7Jn?p=1&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
3. [公布我所找到的所有基址及各种功能实现方法](https://tieba.baidu.com/f?z=870532241&ct=335544320&lm=0&sc=0&rn=30&tn=baiduPostBrowser&word=%D6%B2%CE%EF%B4%F3%D5%BD%BD%A9%CA%AC&pn=0&red_tag=0372117949)
4. (https://www.bilibili.com/video/BV1By4y1r7Cq/?p=156&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
5. [逆向工程实战 揭秘汇编/反汇编(win32+游戏逆向实战)](https://www.bilibili.com/video/BV1Jb411p7fU/?p=25&vd_source=8c182d1e4a80cc9f34dfe996135c2c23)
6. [[原创]常见的几种DLL注入技术](https://bbs.kanxue.com/thread-269910.htm)
7. (https://blog.csdn.net/Sakuya__/article/details/105403172)
8. [初探DLL注入](https://zhuanlan.zhihu.com/p/602937642)
9. (https://b0ldfrev.gitbook.io/note/windows_operating_system/dll-zhu-ru-zhi-yuan-cheng-xian-cheng-zhu-ru)
# 示例游戏下载链接
PVZ年度中文加强版:https://pan.baidu.com/s/1Yh4tSpy0wyMhmjmQJlFCEQ?pwd=j1sa
提取码:j1sa
编译好的修改器链接:https://pan.baidu.com/s/1OMvPmz1EGlcm2QY5CF_ymA?pwd=s46x
提取码:s46x 一些改版植物大战僵尸也是通用的吗,一会去试试
完全可以重新写这个遥远的回忆了,谢谢大佬,不过看着真的头挺大 用C的都是大佬啊,感谢大佬分享学习。 mainblog 发表于 2023-8-3 13:24
用C的都是大佬啊,感谢大佬分享学习。
hhh感觉用c和win32细节比较多,能加深理解,不太习惯用易 牛批!!! 太复杂了,楼主,你知道b站那些主播用的随机僵尸是什么版本吗?
还有这个游戏主播玩的地图是怎么来的?就是我是僵尸关卡,但是植物都是自己摆放的,然后放出来的僵尸是随机的!我想玩他们的版本(b站脚滑鸡 方块大背头 )他们的版本 不懂的看着都头大,也佩服你们这些会搞这破解的大佬 勾起了遥远的回忆 厉害,从根本上更改游戏内容!厉害 太牛了,步骤很完整,感谢!