把多个文件写入到一个文件中去并能分解
对于一个文件的读写,其实很简单,就是用FileStream进行Read或者Write就行了。但是如何把多个文件写入到同一个文件,之后要能把这个文件进行还原成多个文件。那么光靠FileStream的Read和Write方法是不够的,首先你需要自行建立文件索引,来标明每个文件在当前文件的位置。那么最近作了一个简单的DEMO,其中类的部分代码如下:
//------------------------------- Compose Files ----------------------------------
//--------------------------------------------------------------------------------
//---File:clsComposeFiles.cs
//---Description:This file is to show how-to compose multi-files into one file
// and decompose one file to multi-files.
//---Author:Knight
//---Date:May.16, 2006
//--------------------------------------------------------------------------------
//------------------------------{ Compose Files }---------------------------------
namespace ComposeFiles
{
using System;
using System.IO;
using System.Collections;
using System.Text;
/// <summary>
/// Summary description for clsComposeFiles.
/// </summary>
public class clsComposeFiles
{
private ArrayList arrFiles = new ArrayList();
public clsComposeFiles()
{
//
// TODO: Add constructor logic here
//
}
/// <summary>
/// Add a file to be composed
/// </summary>
/// <param name="sFileName"></param>
public void AddFile( string sFileName )
{
arrFiles.Add( sFileName );
}
/// <summary>
/// Compose files to the specific file
/// </summary>
/// <param name="sFileName"></param>
/// <returns></returns>
public bool ComposeFiles( string sFileName )
{
if( arrFiles.Count == 0 ) return false;
FileInfo fi = new FileInfo( sFileName );
// Open file to write
FileStream fsWriter = null;
try
{
if( !fi.Exists )
{
fsWriter = new FileStream(
sFileName,
FileMode.CreateNew,
FileAccess.ReadWrite,
FileShare.None );
}
else
fsWriter = new FileStream(
sFileName,
FileMode.Truncate,
FileAccess.ReadWrite,
FileShare.None );
}
catch(Exception err)
{
System.Diagnostics.Debug.WriteLine( err.Message );
return false;
}
byte[] bBuffer = null;
// Write files count
bBuffer = FileIndex.LongToBytes( arrFiles.Count );
fsWriter.Write( bBuffer, 0, 8 );
const long INDEX_START_POS = 8L;
// Init files index
FileIndex FI = new FileIndex();
for( int i = 0; i < arrFiles.Count; i++ )
fsWriter.Write( FileIndex.ConvertToBytes( ref FI ), 0, 32 );
long FILE_START_POS = INDEX_START_POS + 32 * arrFiles.Count;
long lCurFileStartPos = FILE_START_POS;
// Write every file
for( int i = 0; i < arrFiles.Count; i++ )
{
WriteFile( arrFiles.ToString(),
ref lCurFileStartPos,
INDEX_START_POS,
fsWriter,
i );
}
// Close stream
fsWriter.Close();
return true;
}
/// <summary>
/// Write file name and data into composed file
/// </summary>
/// <param name="sFileName"></param>
/// <param name="FileStartPos"></param>
/// <param name="IndexStartPos"></param>
/// <param name="fsWriter"></param>
/// <param name="Index"></param>
private void WriteFile(
string sFileName,
ref long FileStartPos,
long IndexStartPos,
FileStream fsWriter,
int Index )
{
FileInfo fi = new FileInfo( sFileName );
if( !fi.Exists ) return;
FileStream fsReader = null;
try
{
fsReader = new FileStream(
sFileName, FileMode.Open,
FileAccess.Read );
}
catch{ return;}
// Get file name
byte[] bFileName = Encoding.Unicode.GetBytes( fi.Name );
// Write file name
fsWriter.Write( bFileName, 0, bFileName.Length );
const int BUFFER_LENGTH = 1024;
byte[] bBuffer = new byte;
int nRealRead = 0;
// Write data using
do
{
// Read data from file
nRealRead = fsReader.Read( bBuffer, 0,
BUFFER_LENGTH );
// Write data
fsWriter.Write( bBuffer, 0, nRealRead );
}while( nRealRead > 0 );
// Close file reader
fsReader.Close();
FileIndex FINew = new FileIndex();
FINew.NameStartPos = FileStartPos;
FINew.NameLength = bFileName.Length;
FINew.FileStartPos = FileStartPos + bFileName.Length;
FINew.FileLength = fi.Length;
// Go back to file index position
fsWriter.Seek( IndexStartPos + Index * 32, SeekOrigin.Begin );
// Write file index info
fsWriter.Write( FileIndex.ConvertToBytes( ref FINew ), 0, 32 );
// Go back to file end
fsWriter.Seek( 0, SeekOrigin.End );
// Set file current position
FileStartPos += bFileName.Length + fi.Length;
}
/// <summary>
/// Decompose file to multi files into specific directory
/// </summary>
/// <param name="sFileName"></param>
/// <param name="sDestDir"></param>
/// <returns></returns>
public bool DecomposeFile( string sFileName, string sDestDir )
{
FileInfo fi = new FileInfo( sFileName );
if( !fi.Exists ) return false;
FileStream fsReader = null;
try
{
fsReader = new FileStream(
sFileName, FileMode.Open,
FileAccess.Read );
}
catch{ return false;}
// Read file count
byte[] bFileCount = new byte;
int nRealRead = 0;
nRealRead = fsReader.Read( bFileCount, 0, 8 );
if( nRealRead != 8 )
{
fsReader.Close();
return false;
}
long lFileCount = FileIndex.BytesToLong( bFileCount );
if( lFileCount > 0 )
{
//Init file index array
FileIndex[] fiArray = new FileIndex;
byte[] bFileIndex = new byte;
for( int i = 0; i < lFileCount; i++ )
{
fsReader.Read( bFileIndex, 0, 32 );
fiArray = FileIndex.ConvertToFileIndex( bFileIndex );
}
if( sDestDir[ sDestDir.Length - 1] != '\\' )
sDestDir += "\\";
// Save every file into current directory
for( int i = 0; i < fiArray.Length; i++ )
{
SaveFile( fsReader,
ref fiArray,
sDestDir );
}
}
// Close file reader
fsReader.Close();
return true;
}
/// <summary>
/// Save every file into directory
/// </summary>
/// <param name="fsReader"></param>
/// <param name="FI"></param>
/// <param name="sDestDir"></param>
private void SaveFile(
FileStream fsReader,
ref FileIndex FI,
string sDestDir )
{
// Read file name
byte[] bFileName = new byte[ FI.NameLength ];
int nRealRead = fsReader.Read( bFileName, 0, bFileName.Length );
if( nRealRead != bFileName.Length ) return;
string sFileName = Encoding.Unicode.GetString( bFileName );
sFileName = sDestDir + sFileName;
FileInfo fi = new FileInfo( sFileName );
// Open file to write
FileStream fsWriter = null;
try
{
if( !fi.Exists )
{
fsWriter = new FileStream(
sFileName,
FileMode.CreateNew,
FileAccess.ReadWrite,
FileShare.None );
}
else
fsWriter = new FileStream(
sFileName,
FileMode.Truncate,
FileAccess.ReadWrite,
FileShare.None );
}
catch(Exception err){
System.Diagnostics.Debug.WriteLine( err.Message );
return;
}
// Init buffer
const int BUFFER_LENGTH = 1024;
byte[] bBuffer = new byte;
long lLeft = FI.FileLength;
// Copy file
do
{
if( lLeft > BUFFER_LENGTH )
{
fsReader.Read( bBuffer, 0, BUFFER_LENGTH );
fsWriter.Write( bBuffer, 0, BUFFER_LENGTH );
lLeft -= BUFFER_LENGTH;
}
else
{
nRealRead = fsReader.Read( bBuffer, 0, (int)lLeft );
fsWriter.Write( bBuffer, 0, nRealRead );
lLeft -= nRealRead;
}
}
while( lLeft > 0 );
// close file writer
fsWriter.Close();
}
}
/// <summary>
/// File index data structure
/// </summary>
public struct FileIndex
{
public long NameStartPos;
public long NameLength;
public long FileStartPos;
public long FileLength;
public static byte[] ConvertToBytes( ref FileIndex FI)
{
byte[] bData = new byte;
Array.Copy( LongToBytes( FI.NameStartPos ), 0, bData, 0, 8 );
Array.Copy( LongToBytes( FI.NameLength ), 0, bData, 8, 8 );
Array.Copy( LongToBytes( FI.FileStartPos ), 0, bData, 16, 8 );
Array.Copy( LongToBytes( FI.FileLength ), 0, bData, 24, 8 );
return bData;
}
public static byte[] LongToBytes( long lValue )
{
byte[] bData = new byte;
bData = (byte)( ( lValue >> 56 ) & 0xFF);
bData = (byte)( ( lValue >> 48 ) & 0xFF);
bData = (byte)( ( lValue >> 40 ) & 0xFF);
bData = (byte)( ( lValue >> 32 ) & 0xFF);
bData = (byte)( ( lValue >> 24 ) & 0xFF);
bData = (byte)( ( lValue >> 16 ) & 0xFF);
bData = (byte)( ( lValue >> 8 ) & 0xFF);
bData = (byte)(lValue & 0xFF);
return bData;
}
public static FileIndex ConvertToFileIndex( byte[] bData )
{
if( bData == null || bData.Length != 32 )
throw new Exception( "Invalid parameters!" );
FileIndex FI = new FileIndex();
byte[] bBuffer = new byte;
Array.Copy( bData, 0, bBuffer, 0, 8 );
FI.NameStartPos = BytesToLong( bBuffer );
Array.Copy( bData, 8, bBuffer, 0, 8 );
FI.NameLength = BytesToLong( bBuffer );
Array.Copy( bData, 16, bBuffer, 0, 8 );
FI.FileStartPos = BytesToLong( bBuffer );
Array.Copy( bData, 24, bBuffer, 0, 8 );
FI.FileLength = BytesToLong( bBuffer );
return FI;
}
public static long BytesToLong( byte[] bData )
{
if( bData == null || bData.Length != 8 )
throw new Exception( "Invalid parameters!" );
long lngValue = 0;
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
lngValue = ( lngValue << 8 );
lngValue += bData;
return lngValue;
}
}
}
其中类的操作参看clsComposeFiles这个类,而文件索引结构参看FileIndex这个Structure。
之后的调用就很简单,例如:
合成文件:
clsComposeFiles myComposeFiles = new clsComposeFiles();
myComposeFiles.AddFile( @"D:\Ship.exe" );
myComposeFiles.AddFile( @"D:\LoginPage.JPG" );
myComposeFiles.ComposeFiles( @"D:\Ship.dat" );
分解文件:
clsComposeFiles myComposeFiles = new clsComposeFiles();
myComposeFiles.DecomposeFile( @"D:\Ship.dat", @"E:\" );
以上代码由于写得比较急,细节处理并不是很完善,因此使用的时候要加以细化,甚至可以在我的基础上进行扩充。 不错不错,很好的工具,下一个玩玩
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