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把多个文件写入到一个文件中去并能分解

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mycsy 发表于 2008-8-3 23:44
对于一个文件的读写,其实很简单,就是用FileStream进行Read或者Write就行了。但是如何把多个文件写入到同一个文件,之后要能把这个文件进行还原成多个文件。那么光靠FileStream的Read和Write方法是不够的,首先你需要自行建立文件索引,来标明每个文件在当前文件的位置。



那么最近作了一个简单的DEMO,其中类的部分代码如下:

//------------------------------- Compose Files ----------------------------------

//--------------------------------------------------------------------------------

//---File:clsComposeFiles.cs

//---Description:This file is to show how-to compose multi-files into one file

// and decompose one file to multi-files.

//---Author:Knight

//---Date:May.16, 2006

//--------------------------------------------------------------------------------

//------------------------------{ Compose Files }---------------------------------



namespace ComposeFiles

{

using System;

using System.IO;

using System.Collections;

using System.Text;



/// <summary>

/// Summary description for clsComposeFiles.

/// </summary>

public class clsComposeFiles

{

private ArrayList arrFiles = new ArrayList();



public clsComposeFiles()

{

//

// TODO: Add constructor logic here

//

}



/// <summary>

/// Add a file to be composed

/// </summary>

/// <param name="sFileName"></param>

public void AddFile( string sFileName )

{

arrFiles.Add( sFileName );

}



/// <summary>

/// Compose files to the specific file

/// </summary>

/// <param name="sFileName"></param>

/// <returns></returns>

public bool ComposeFiles( string sFileName )

{

if( arrFiles.Count == 0 ) return false;



FileInfo fi = new FileInfo( sFileName );

// Open file to write

FileStream fsWriter = null;

try

{

if( !fi.Exists )

{

fsWriter = new FileStream(

sFileName,

FileMode.CreateNew,

FileAccess.ReadWrite,

FileShare.None );

}

else

fsWriter = new FileStream(

sFileName,

FileMode.Truncate,

FileAccess.ReadWrite,

FileShare.None );

}

catch(Exception err)

{

System.Diagnostics.Debug.WriteLine( err.Message );

return false;

}



byte[] bBuffer = null;

// Write files count

bBuffer = FileIndex.LongToBytes( arrFiles.Count );

fsWriter.Write( bBuffer, 0, 8 );



const long INDEX_START_POS = 8L;

// Init files index

FileIndex FI = new FileIndex();

for( int i = 0; i < arrFiles.Count; i++ )

fsWriter.Write( FileIndex.ConvertToBytes( ref FI ), 0, 32 );



long FILE_START_POS = INDEX_START_POS + 32 * arrFiles.Count;

long lCurFileStartPos = FILE_START_POS;



// Write every file

for( int i = 0; i < arrFiles.Count; i++ )

{

WriteFile( arrFiles.ToString(),

ref lCurFileStartPos,

INDEX_START_POS,

fsWriter,

i );

}



// Close stream

fsWriter.Close();

return true;

}



/// <summary>

/// Write file name and data into composed file

/// </summary>

/// <param name="sFileName"></param>

/// <param name="FileStartPos"></param>

/// <param name="IndexStartPos"></param>

/// <param name="fsWriter"></param>

/// <param name="Index"></param>

private void WriteFile(

string sFileName,

ref long FileStartPos,

long IndexStartPos,

FileStream fsWriter,

int Index )

{

FileInfo fi = new FileInfo( sFileName );

if( !fi.Exists ) return;



FileStream fsReader = null;

try

{

fsReader = new FileStream(

sFileName, FileMode.Open,

FileAccess.Read );

}

catch{ return;}



// Get file name

byte[] bFileName = Encoding.Unicode.GetBytes( fi.Name );

// Write file name

fsWriter.Write( bFileName, 0, bFileName.Length );



const int BUFFER_LENGTH = 1024;

byte[] bBuffer = new byte[BUFFER_LENGTH];

int nRealRead = 0;

// Write data using

do

{

// Read data from file

nRealRead = fsReader.Read( bBuffer, 0,

BUFFER_LENGTH );

// Write data

fsWriter.Write( bBuffer, 0, nRealRead );

}while( nRealRead > 0 );

// Close file reader

fsReader.Close();



FileIndex FINew = new FileIndex();

FINew.NameStartPos = FileStartPos;

FINew.NameLength = bFileName.Length;

FINew.FileStartPos = FileStartPos + bFileName.Length;

FINew.FileLength = fi.Length;



// Go back to file index position

fsWriter.Seek( IndexStartPos + Index * 32, SeekOrigin.Begin );



// Write file index info

fsWriter.Write( FileIndex.ConvertToBytes( ref FINew ), 0, 32 );



// Go back to file end

fsWriter.Seek( 0, SeekOrigin.End );



// Set file current position

FileStartPos += bFileName.Length + fi.Length;

}



/// <summary>

/// Decompose file to multi files into specific directory

/// </summary>

/// <param name="sFileName"></param>

/// <param name="sDestDir"></param>

/// <returns></returns>

public bool DecomposeFile( string sFileName, string sDestDir )

{

FileInfo fi = new FileInfo( sFileName );

if( !fi.Exists ) return false;



FileStream fsReader = null;

try

{

fsReader = new FileStream(

sFileName, FileMode.Open,

FileAccess.Read );

}

catch{ return false;}



// Read file count

byte[] bFileCount = new byte[8];

int nRealRead = 0;

nRealRead = fsReader.Read( bFileCount, 0, 8 );

if( nRealRead != 8 )

{

fsReader.Close();

return false;

}



long lFileCount = FileIndex.BytesToLong( bFileCount );

if( lFileCount > 0 )

{

//Init file index array

FileIndex[] fiArray = new FileIndex[lFileCount];

byte[] bFileIndex = new byte[32];

for( int i = 0; i < lFileCount; i++ )

{

fsReader.Read( bFileIndex, 0, 32 );

fiArray = FileIndex.ConvertToFileIndex( bFileIndex );

}



if( sDestDir[ sDestDir.Length - 1] != &#39;\\&#39; )

sDestDir += "\\";

// Save every file into current directory

for( int i = 0; i < fiArray.Length; i++ )

{

SaveFile( fsReader,

ref fiArray,

sDestDir );

}

}



// Close file reader

fsReader.Close();

return true;

}



/// <summary>

/// Save every file into directory

/// </summary>

/// <param name="fsReader"></param>

/// <param name="FI"></param>

/// <param name="sDestDir"></param>

private void SaveFile(

FileStream fsReader,

ref FileIndex FI,

string sDestDir )

{

// Read file name

byte[] bFileName = new byte[ FI.NameLength ];

int nRealRead = fsReader.Read( bFileName, 0, bFileName.Length );

if( nRealRead != bFileName.Length ) return;

string sFileName = Encoding.Unicode.GetString( bFileName );

sFileName = sDestDir + sFileName;

FileInfo fi = new FileInfo( sFileName );

// Open file to write

FileStream fsWriter = null;

try

{

if( !fi.Exists )

{

fsWriter = new FileStream(

sFileName,

FileMode.CreateNew,

FileAccess.ReadWrite,

FileShare.None );

}

else

fsWriter = new FileStream(

sFileName,

FileMode.Truncate,

FileAccess.ReadWrite,

FileShare.None );

}

catch(Exception err){

System.Diagnostics.Debug.WriteLine( err.Message );

return;

}



// Init buffer

const int BUFFER_LENGTH = 1024;

byte[] bBuffer = new byte[BUFFER_LENGTH];

long lLeft = FI.FileLength;



// Copy file

do

{

if( lLeft > BUFFER_LENGTH )

{

fsReader.Read( bBuffer, 0, BUFFER_LENGTH );

fsWriter.Write( bBuffer, 0, BUFFER_LENGTH );



lLeft -= BUFFER_LENGTH;

}

else

{

nRealRead = fsReader.Read( bBuffer, 0, (int)lLeft );

fsWriter.Write( bBuffer, 0, nRealRead );



lLeft -= nRealRead;

}

}

while( lLeft > 0 );



// close file writer

fsWriter.Close();

}

}



/// <summary>

/// File index data structure

/// </summary>

public struct FileIndex

{

public long NameStartPos;

public long NameLength;

public long FileStartPos;

public long FileLength;



public static byte[] ConvertToBytes( ref FileIndex FI)

{

byte[] bData = new byte[32];



Array.Copy( LongToBytes( FI.NameStartPos ), 0, bData, 0, 8 );

Array.Copy( LongToBytes( FI.NameLength ), 0, bData, 8, 8 );

Array.Copy( LongToBytes( FI.FileStartPos ), 0, bData, 16, 8 );

Array.Copy( LongToBytes( FI.FileLength ), 0, bData, 24, 8 );



return bData;

}



public static byte[] LongToBytes( long lValue )

{

byte[] bData = new byte[8];



bData[0] = (byte)( ( lValue >> 56 ) & 0xFF);

bData[1] = (byte)( ( lValue >> 48 ) & 0xFF);

bData[2] = (byte)( ( lValue >> 40 ) & 0xFF);

bData[3] = (byte)( ( lValue >> 32 ) & 0xFF);

bData[4] = (byte)( ( lValue >> 24 ) & 0xFF);

bData[5] = (byte)( ( lValue >> 16 ) & 0xFF);

bData[6] = (byte)( ( lValue >> 8 ) & 0xFF);

bData[7] = (byte)(lValue & 0xFF);

return bData;

}



public static FileIndex ConvertToFileIndex( byte[] bData )

{

if( bData == null || bData.Length != 32 )

throw new Exception( "Invalid parameters!" );



FileIndex FI = new FileIndex();

byte[] bBuffer = new byte[8];

Array.Copy( bData, 0, bBuffer, 0, 8 );

FI.NameStartPos = BytesToLong( bBuffer );

Array.Copy( bData, 8, bBuffer, 0, 8 );

FI.NameLength = BytesToLong( bBuffer );

Array.Copy( bData, 16, bBuffer, 0, 8 );

FI.FileStartPos = BytesToLong( bBuffer );

Array.Copy( bData, 24, bBuffer, 0, 8 );

FI.FileLength = BytesToLong( bBuffer );

return FI;

}



public static long BytesToLong( byte[] bData )

{

if( bData == null || bData.Length != 8 )

throw new Exception( "Invalid parameters!" );



long lngValue = 0;

lngValue += bData[0];

lngValue = ( lngValue << 8 );

lngValue += bData[1];

lngValue = ( lngValue << 8 );

lngValue += bData[2];

lngValue = ( lngValue << 8 );

lngValue += bData[3];

lngValue = ( lngValue << 8 );

lngValue += bData[4];

lngValue = ( lngValue << 8 );

lngValue += bData[5];

lngValue = ( lngValue << 8 );

lngValue += bData[6];

lngValue = ( lngValue << 8 );

lngValue += bData[7];

return lngValue;

}

}

}



其中类的操作参看clsComposeFiles这个类,而文件索引结构参看FileIndex这个Structure。



之后的调用就很简单,例如:

合成文件:

clsComposeFiles myComposeFiles = new clsComposeFiles();

myComposeFiles.AddFile( @"D:\Ship.exe" );

myComposeFiles.AddFile( @"D:\LoginPage.JPG" );

myComposeFiles.ComposeFiles( @"D:\Ship.dat" );



分解文件:

clsComposeFiles myComposeFiles = new clsComposeFiles();

myComposeFiles.DecomposeFile( @"D:\Ship.dat", @"E:\" );



以上代码由于写得比较急,细节处理并不是很完善,因此使用的时候要加以细化,甚至可以在我的基础上进行扩充。

发帖前要善用论坛搜索功能,那里可能会有你要找的答案或者已经有人发布过相同内容了,请勿重复发帖。

mervynlove 发表于 2008-8-4 13:43
不错不错,很好的工具,下一个玩玩
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