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[易语言 转载] 学习一段时间易语言写的小东西 给大家康康

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Nanometer 发表于 2019-12-6 14:09
本帖最后由 Nanometer 于 2020-5-28 09:27 编辑

求哥哥们教过检测
游戏更新 !! 2020/05/28

基址无效



不知道怎么过检测 哥哥们看看就行了 不要用啊
程序运行后点击开始 随便用啥语言写个socket连接localhost:19730循环读就能获取自己和敌人的位置
过检测不会 也没人教 也没钱买 贫穷 哭唧唧 希望有哥哥带带我

[Asm] 纯文本查看 复制代码
.版本 2
.支持库 spec

.程序集 窗口程序集_启动窗口
.程序集变量 CSGO窗口句柄, 整数型
.程序集变量 内存数据, 文本型
.程序集变量 客户端类模块, 整数型
.程序集变量 进程ID, 整数型
.程序集变量 基址, 整数型
.程序集变量 PID, 整数型
.程序集变量 人物基址群, 整数型
.程序集变量 人物基地址群, 整数型, , "10"
.程序集变量 人物属性数组, 整数型, , "5"
.程序集变量 句柄, 整数型
.程序集变量 客户, 文本型

.子程序 __启动窗口_创建完毕

CSGO窗口句柄 = 窗口_取句柄 (, , “Valve001”, “Counter-Strike: Global Offensive”)

.子程序 _按钮1_被单击

PID = 进程_名取ID (“csgo.exe”, )
客户端类模块 = 追风_取模块句柄 (PID, “client_panorama.dll”)
线程_启动 (&子程序1, , 句柄)
按钮1.禁止 = 真

.子程序 _按钮2_被单击

结束 ()

.子程序 子程序1

.循环判断首 ()
    取三维坐标 ()
.循环判断尾 (真)

.子程序 取三维坐标
.局部变量 人物数据, 文本型
.局部变量 本人地址对象, 整数型
.局部变量 锚1, 整数型
.局部变量 锚2, 整数型
.局部变量 人物X, 整数型
.局部变量 人物Y, 整数型
.局部变量 人物血量, 整数型
.局部变量 人物阵营, 整数型
.局部变量 json, 类_json, , "2"
.局部变量 Json待发送, 文本型
.局部变量 锚3, 整数型

锚2 = 0
.计次循环首 (取数组成员数 (人物基地址群), 锚1)
    锚3 = 0
    .判断开始 (锚1 = 2)
        人物基地址群 [锚1] = 内存.读整数 (PID, 客户端类模块 + 进制_十六到十 (“0D27AAC”))
        锚3 = 1
    .默认
        人物基地址群 [锚1] = 内存.读整数 (PID, 客户端类模块 + 进制_十六到十 (“4D3B69C”) + 锚2)
    .判断结束
    ' 调试输出 (进制_十到十六 (人物基地址群 [锚1]))
    锚2 = 锚2 + 16
    人物X = 内存.读小数 (PID, 人物基地址群 [锚1] + 进制_十六到十 (“B0”))
    人物Y = 内存.读小数 (PID, 人物基地址群 [锚1] + 进制_十六到十 (“AC”))
    人物血量 = 内存.读整数 (PID, 人物基地址群 [锚1] + 进制_十六到十 (“100”))
    人物阵营 = 内存.读整数 (PID, 人物基地址群 [锚1] + 进制_十六到十 (“F4”))


    json [2].置属性 (“人物X”, 到文本 (人物X))
    json [2].置属性 (“人物Y”, 到文本 (人物Y))
    json [2].置属性 (“人物血量”, 到文本 (人物血量))
    json [2].置属性 (“人物阵营”, 到文本 (人物阵营))
    json [2].置属性 (“是否为自己”, 到文本 (锚3))
    json [1].加成员 (json [2].取数据文本 (), , 真)

    Json待发送 = json [1].取数据文本 ()
    json [1].清除 ()
    json [2].清除 ()
    服务器1.发送数据 (客户, Json待发送, )
    延迟 (500)
    调试输出 (Json待发送)

.计次循环尾 ()

.子程序 _服务器1_数据到达
.局部变量 数据, 文本型

数据 = 到文本 (服务器1.取回数据 ())
客户 = 服务器1.取回客户 ()
.如果 (数据 = “开始”)
    服务器1.发送数据 (客户, “do”, )
    ' 账号验证等待加入
.否则
    服务器1.发送数据 (客户, “error”, )
.如果结束


.子程序 _服务器1_客户进入

客户 = 服务器1.取回客户 ()

.子程序 _卢姥爷行为_反馈事件, 整数型
.参数 参数一, 整数型
.参数 参数二, 整数型


人物基址规则 第二个进入服务器的是第一个进入服务器的地址+10

[XML] 纯文本查看 复制代码
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      <ID>357</ID>
      <Description>"基地址 指向X坐标"</Description>
      <LastState Value="-2350.983398" RealAddress="50F5CF40"/>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AC4</Address>
      <Offsets>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>356</ID>
      <Description>"基地址 指向Y坐标"</Description>
      <LastState Value="-1385.646606" RealAddress="50F5CF3C"/>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AC4</Address>
      <Offsets>
        <Offset>AC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>352</ID>
      <Description>"基地址 指向Z坐标"</Description>
      <LastState Value="-220.898468" RealAddress="50F5CF38"/>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AC4</Address>
      <Offsets>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>353</ID>
      <Description>"基地址 指向血量"</Description>
      <LastState Value="100" RealAddress="50F5CF90"/>
      <VariableType>4 Bytes</VariableType>
      <Address>client_panorama.dll+4D43AC4</Address>
      <Offsets>
        <Offset>100</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>462</ID>
      <Description>"------第一个进入服务器---------------"</Description>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>4 Bytes</VariableType>
      <Address>=--------</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>463</ID>
      <Description>"基址 指向X坐标"</Description>
      <LastState Value="-1800" RealAddress="3D1DB260"/>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AD4</Address>
      <Offsets>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>464</ID>
      <Description>"基址 指向Y坐标"</Description>
      <LastState Value="-1776" RealAddress="3D1DB25C"/>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AD4</Address>
      <Offsets>
        <Offset>AC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>465</ID>
      <Description>"基址 指向Z坐标"</Description>
      <LastState Value="-263.96875" RealAddress="3D1DB264"/>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AD4</Address>
      <Offsets>
        <Offset>B4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>466</ID>
      <Description>"基址 指向血量"</Description>
      <LastState Value="100" RealAddress="3D1DB2B0"/>
      <VariableType>4 Bytes</VariableType>
      <Address>client_panorama.dll+4D43AD4</Address>
      <Offsets>
        <Offset>100</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>359</ID>
      <Description>"------第二个进入服务器---------------"</Description>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>4 Bytes</VariableType>
      <Address>=--------</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>460</ID>
      <Description>"基址 指向X坐标"</Description>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AE4</Address>
      <Offsets>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>459</ID>
      <Description>"基址 指向Y坐标"</Description>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AE4</Address>
      <Offsets>
        <Offset>AC</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>458</ID>
      <Description>"基址 指向Z坐标"</Description>
      <VariableType>Float</VariableType>
      <Address>client_panorama.dll+4D43AE4</Address>
      <Offsets>
        <Offset>B4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>461</ID>
      <Description>"基址 指向血量"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>client_panorama.dll+4D43AE4</Address>
      <Offsets>
        <Offset>100</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
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EVANLEE 发表于 2019-12-6 15:18
你是天才吗?我学了四个小时的易语言,才弄懂什么是变量。
Bds1r 发表于 2019-12-7 23:18
Nanometer 发表于 2019-12-6 16:08
对对对  我就是这么想的 再用kotlin或者swift写个手机端 就能当小地图用 但是不会过vac检测 已经没了一个 ...

思路挺好的,FPS 雷达才是很好得作弊方式,加油

点评

我也听过说有小地图红点的外挂在手机端上,竟然是真的  详情 回复 发表于 2019-12-20 18:14
Amyas 发表于 2019-12-6 14:26
 楼主| Nanometer 发表于 2019-12-6 14:29
Amyas 发表于 2019-12-6 14:26
我也是会写程序。但是检测注入什么的不会

难过奥 那咋办嘛
我的盘由我做主 发表于 2019-12-6 14:34
我康不懂啊,我感觉楼主4个小时能出程序,天赋异禀,前途无量!!!
Bds1r 发表于 2019-12-6 14:43
csgo雷达
treasonwei 发表于 2019-12-6 14:56
我也看不懂是什么,完全是小白菜鸟
头像被屏蔽
Zeno___Lee 发表于 2019-12-6 15:13
提示: 作者被禁止或删除 内容自动屏蔽
Amyas 发表于 2019-12-6 15:16

那咋办嘛
pasmpa 发表于 2019-12-6 15:32
4小时 能写这玩意?
应该有其他基础吧
这么牛逼么
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