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雪辉
发表于 2020-6-29 17:09
我在上面发了个txt
--------------------------------------------------------------------------
---------------- Basic Setting ------------------------------
--------------------------------------------------------------------------
---- key bind ----
local ump9_key = 0
local akm_key = 8
local m16a4_key = 0
local m416_key = 4
local scarl_key = 7
local uzi_key = 0
local qbz_key = 3
local set_off_key = 6
Kuaisushiqu_Wg = 0
KaiHuo = 1
---- keyboard ---- Only Support logitech G Keyboard
local ump9_gkey = 1 ---1 is use F1.
local akm_gkey = nil
local m16a4_gkey = nil
local m416_gkey = nil
local scarl_gkey = 3
local uzi_gkey = 2
local qbz_gkey = nil
local set_off_gkey = nil
---- control_key ----
local control_key = "lalt"
---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"
local ignore_key = "lalt" --- ignore key
local hold_breath_key = "lshift"
local Hold_squat_key = "lctrl"
--- fastloot setting---
--- Press controlkey and and ignore_key and click Left mouse button ---
--- "lctrl" + "lalt" + mousebutton
Kuaisushiqu = 0
local fastloot = true ---if you don't need it, you can close it by true to false.
local move = 40 ----1920*1080
YiDong = 40
---- only can use "numlock", "capslock", "scrolllock"
local full_mode_key = "numlock" ---numlock lamp on,recoil is full_mode."numlock"
local mode_switch_key = "capslock"
local lighton_key = "scrolllock" ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.
move = 60
YiDong = 40
--- Your Sensitivity in Game
local vertical_sensitivity = 0.7 --- default is 0.7
local target_sensitivity = 50 --- default is 50.0
local scope_sensitivity = 50 --- default is 50.0
local scope4x_sensitivity = 50 --- default is 50.0
-- you can close these by true to false
local hold_breath_mode = true
local full_mode = true
---- Obfs setting
-- local obfs_mode = false
local obfs_mode = false
local interval_ratio = 0.75
local random_seed = 1
local auto_reloading = true
moveup = 60
-- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.
local auto_mode = true
--------------------------------------------------------------------------
---------------- Recoil Table ------------------------------
---------------- You can fix the value here ------------------------------
--------------------------------------------------------------------------
--- recoil times
--- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}
local all_recoil_times = 1
local recoil_table = {}
recoil_table["akm"] = {
basic={95,53,67,70,76,98,87,87,104,110,110,110,110,110,110,110,110,110,110,120.8},
basictimes = 1,
full={93,51,54,48,62,56,76,76,73,84,84,84,84,84,96.5},
fulltimes = 1,
quadruple={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80},
quadrupletimes = 4*1,
fullof4x={61.3,41.2,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.9, 71.5,73.6,79.3,79.3,81.6 ,80},
fullof4xtimes = 3.41*1*0.75,
speed = 85,
maxbullets = 48,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.79,
fullSquatting = 0.725,
}
recoil_table["m416"] = {
basic={98,46.55,68.6,68.6,83.3,88.2,88.2,98,105.35,105.35,105.35,105.35,105.35,105.35,125}, --luo
basictimes = 1,
full={52.0,39.5,41.0,43.0,48.0, 50.0,53.2,53.2,53.5,51.5, 51.5,54.8,58.6,58.6,59.5, 60.3},
fulltimes = 1.08,
quadruple={98,46.55,68.6,68.6,83.3,88.2,88.2,98,105.35,105.35,105.35,105.35,105.35,105.35,125},
quadrupletimes = 4*1*0.9,
fullof4x={51.45,51.45,41.65,53.9,53.9,63.7,63.7,63.7,66.15,66.15,66.15,66.15,66.15,66.15,66.15,66.15,70.175},
fullof4xtimes = 3.41*1.088*0.75*0.85*0.98,
speed = 86,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
recoil_table["scarl"] = {
basic={73,49,28,40,66,70,70,80,86,86,86,86,86,103,103,103,103,103,103,103,103,105},
basictimes = 1,
full={49,36.75,24.5,49,49,49,49,56.35,56.35,56.35,56.35,56.35,56.35,56.35,65.91},
fulltimes = 1*1*0.75,
quadruple={73,49,28,40,66,70,70,80,86,86,86,86,86,103,103,103,103,103,103,103,103,105},
quadrupletimes = 4*1,
fullof4x={49,36.75,24.5,49,49,49,49,56.35,56.35,56.35,56.35,56.35,56.35,56.35,65.91},
fullof4xtimes = 3.41*1*0.75*1,
speed = 85,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
recoil_table["qbz"] = {
basic={62.48,63.7,53.9,53.9,53.9,53.9,56.35,56.35,68.6,68.6,68.6,76,76,76,85.75,93.1,98},
basictimes = 1.05,
full={49,51.45,34.3,34.3,34.3,39.2,39.2,44.1,44.1,44.1,44.1,44.1,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,57.8},
fulltimes = 1*0.90*0.92,
quadruple={62.48,63.7,53.9,53.9,53.9,53.9,56.35,56.35,68.6,68.6,68.6,76,76,76,85.75,93.1,98},
quadrupletimes = 4*1,
fullof4x={49,51.45,34.3,34.3,34.3,39.2,39.2,44.1,44.1,44.1,44.1,44.1,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,58.8,57.8},
fullof4xtimes = 3.41*1*0.75,
speed = 70,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
recoil_table["ump9"] = {
basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
basictimes = 1.05,
full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
fulltimes = 0.8*1*1,
quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
quadrupletimes = 4*1*0.97,
fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
fullof4xtimes = 4*0.75,
speed = 90,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
recoil_table["uzi"] = {
basic={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
basictimes = 1.15,
full={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
fulltimes = 1.15*0.75*0.75,
quadruple={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
quadrupletimes = 1.15,
fullof4x={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
fullof4xtimes = 1.15*0.75*0.75,
speed = 48,
maxbullets = 35,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
recoil_table["m16a4"] = {
basic={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
basictimes = 1.05,
full={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
fulltimes = 1*0.77,
quadruple={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
quadrupletimes = 1*4,
fullof4x={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
fullof4xtimes = 3.41*1*0.90,
speed = 75,
maxbullets = 40,
clickspeed = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
recoil_table["none"] = {
basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
basictimes = 1,
full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fulltimes = 1,
quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
quadrupletimes = 1,
fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fullof4xtimes = 1,
speed = 30,
maxbullets = 40,
clickspeed = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
basicSquatting = 0.8,
fullSquatting = 0.8,
}
--------------------------------------------------------------------------
---------------- Function ------------------------------
--------------------------------------------------------------------------
function convert_sens(unconvertedSens)
return 0.002 * math.pow(10, unconvertedSens / 50)
end
function calc_sens_scale(sensitivity)
return convert_sens(sensitivity)/convert_sens(50)
end
local target_scale = calc_sens_scale(target_sensitivity)
local scope_scale = calc_sens_scale(scope_sensitivity)
local scope4x_scale = calc_sens_scale(scope4x_sensitivity)
function recoil_mode()
if not IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "full";
else
return "basic";
end
end
if IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "fullof4x"
else
return "quadruple"
end
end
end
function single_value(value)
return 10 * math.floor(( value / 10 ) + 0.9)
end
function recoil_value(_weapon,_duration)
local _mode = recoil_mode()
local step = (math.floor(_duration/recoil_table[_weapon]["speed"])) + 1
if step > #recoil_table[_weapon][_mode] then
step = #recoil_table[_weapon][_mode]
end
local weapon_recoil = recoil_table[_weapon][_mode][step]
local weapon_speed = recoil_table[_weapon]["speed"]
local weapon_clickspeed = recoil_table[_weapon]["clickspeed"]
local weapon_maxbullets = recoil_table[_weapon]["maxbullets"]
local weapon_basictimes = recoil_table[_weapon]["basictimes"]
local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
local weapon_basicSquatting = recoil_table[_weapon]["basicSquatting"]
local weapon_fullSquatting = recoil_table[_weapon]["fullSquatting"]
local weapon_fullofholdbreathtimes = recoil_table[_weapon]["fullholdbreathtimes"]
local weapon_intervals = weapon_speed
local weapon_clicktime = weapon_clickspeed
local weapon_bullets = weapon_maxbullets
if obfs_mode then
local coefficient = interval_ratio * ( 1 + random_seed * math.random())
weapon_intervals = math.floor(coefficient * weapon_speed)
end
-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)
recoil_recovery = weapon_recoil
recoil_times = all_recoil_times * 0.7 / vertical_sensitivity
if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and not IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * weapon_basicSquatting * recoil_times * weapon_basictimes
end
if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and not IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_fullofholdbreathtimes * recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * weapon_fullSquatting * recoil_times * weapon_fulltimes
end
if recoil_mode() == "quadruple" and not IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
end
if recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
end
if recoil_mode() == "quadruple" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * basicSquatting * recoil_times * weapon_quadrupletimes
end
if recoil_mode() == "fullof4x" and not IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
end
if recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
end
if recoil_mode() == "fullof4x" and hold_breath_mode and IsModifierPressed(Hold_squat_key) then
recoil_recovery = recoil_recovery * weapon_fullSquatting * recoil_times * weapon_fullof4xtimes
end
-- issues/3
if IsMouseButtonPressed(2) then
recoil_recovery = recoil_recovery / target_scale
elseif recoil_mode() == "basic" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "full" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery / scope4x_scale
elseif recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery / scope4x_scale
end
return weapon_intervals,recoil_recovery,weapon_clicktime,weapon_bullets
end
--------------------------------------------------------------------------
---------------- OnEvent ------------------------------
--------------------------------------------------------------------------
function OnEvent(event, arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
Fire = false
current_weapon = "none"
shoot_duration = 0.0
if IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
elseif IsKeyLockOn(full_mode_key) then
PressAndReleaseKey(full_mode_key)
elseif IsKeyLockOn(mode_switch_key) then
PressAndReleaseKey(mode_switch_key)
end
elseif event == "PROFILE_DEACTIVATED" then
ReleaseMouseButton(1)
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == Kuaisushiqu_Wg) then
for var_j = 1, Kuaisushiqu do
Sleep(10)
PressMouseButton(1)
for var_i = 1, 15 do
MoveMouseRelative(move, 0)
Sleep(1)
end
ReleaseMouseButton(1)
for var_i = 1, 15 do
MoveMouseRelative(-move, 0)
Sleep(1)
end
Sleep(10)
if var_j ~= Kuaisushiqu then
MoveMouseRelative(0, -moveup)
end
end
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key)
or (event == "G_PRESSED" and arg == set_off_gkey) then
current_weapon = "none"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key)
or (event == "G_PRESSED" and arg == akm_gkey) then
current_weapon = "akm"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key)
or (event == "G_PRESSED" and arg == m16a4_gkey) then
current_weapon = "m16a4"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key)
or (event == "G_PRESSED" and arg == m416_gkey) then
current_weapon = "m416"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key)
or (event == "G_PRESSED" and arg == ump9_gkey) then
current_weapon = "ump9"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key)
or (event == "G_PRESSED" and arg == uzi_gkey) then
current_weapon = "uzi"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key)
or (event == "G_PRESSED" and arg == scarl_gkey) then
current_weapon = "scarl"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == qbz_key)
or (event == "G_PRESSED" and arg == qbz_gkey) then
current_weapon = "qbz"
elseif (event == "M_RELEASED" and arg == 3 and Fire) then
local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration)
if shoot_duration % (single_value(intervals) / 2) == 0 then
PressAndReleaseMouseButton(1)
end
MoveMouseRelative(0, recovery / 10)
Sleep(single_value(intervals)/10)
shoot_duration = shoot_duration + (single_value(intervals)/10)
if auto_reloading then
if shoot_duration > (single_value(intervals) * bullets) + 100 then
ReleaseMouseButton(1)
PressAndReleaseKey("r")
Sleep(200)
Fire = false
end
end
if not Fire then
ReleaseMouseButton(1)
elseif Fire then
SetMKeyState(3)
end
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsMouseButtonPressed(KaiHuo)) then
-- button 1 : Shoot
if ((current_weapon == "none") or IsModifierPressed(ignore_key) ) then
PressMouseButton(1)
repeat
Sleep(30)
until not IsMouseButtonPressed(1)
elseif(current_weapon == "m16a4") then
Fire = true
SetMKeyState(3)
else
if auto_mode then
repeat
local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration)
MoveMouseRelative(0, recovery /10 )
Sleep(intervals/10)
shoot_duration = shoot_duration + (intervals/10)
if auto_reloading then
if shoot_duration > (intervals * bullets) + 100 then
ReleaseMouseButton(1)
PressAndReleaseKey("r")
Sleep(200)
end
end
until not IsMouseButtonPressed(1)
else
Fire = true
SetMKeyState(3)
end
end
elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
Fire = false
shoot_duration = 0.0
end
while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(control_key) and IsModifierPressed(ignore_key) and fastloot) do
ReleaseMouseButton(1)
for i = 0, 14 do
MoveMouseRelative(move, 0)
Sleep(2)
PressMouseButton(1)
end
ReleaseMouseButton(1)
for i = 0, 14 do
MoveMouseRelative(-move, 0)
Sleep(2)
PressMouseButton(1)
end
Sleep(10)
end
if (current_weapon == "none") then
if IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
else
if not IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
end
end |
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