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[Python 转载] 这个游戏有点难,我卡在第4关了,看看你能过几关【猜数字】

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dltest 发表于 2022-7-24 17:30
本帖最后由 dltest 于 2022-7-24 17:38 编辑

guess.png

[Python] 纯文本查看 复制代码
# -*- coding:utf-8 -*-
# @FileName  :myguestnumberUI.py
# @Time      :2022/7/23 12:03
#@AuThor     :dltest@52pojie
import time
import tkinter as tk
import tkinter.font as tkFont
import random

LOG_LINE_NUM = 0

class App:
    def __init__(self, root):
        self.initUI(root)
        self.initGame()
        self.initData()


    def initGame(self):
        self.module = True # 升级模式  True 积分模式 False猜准即升级
        self.bonus = 10  # 游戏积分,初始为10
        self.coins = 10  # 猜数字次数,初始为10
        self.level = 1  # 游戏级别,初始为1
        self.buycoins_temp = 0  # 额外猜数次数,初始为0,未消耗永久有效
        self.buycoins_forever = 0  # 额外永久猜数次数,初始为0,永久有效
        self.status_coinsforever = True # 额外永久猜数次数是否使用过
        self.status_leveup = False #升级状态
        self.burynumber =0
        self.helpnumber = [1,50,100] # 助猜数字
        self.status_helpnumber = False
        self.status_hint = True
        self.hintmin = 1
        self.hintmax = 100
        self.setDataLabel()
        self.GButton_submit['state'] = 'disabled'
        self.GButton_hint['state'] = 'disabled'
        self.GButton_buycoins_temp['state'] = 'disabled'
        self.GButton_buycoins_forever['state'] = 'disabled'
        self.GLineEdit_buycoins_forever['fg']="green"
        self.GLineEdit_buycoins_temp['fg']="green"
        global LOG_LINE_NUM
        LOG_LINE_NUM = 0
        self.GLineEdit_log.delete(1.0, 'end')

    def setDataLabel(self):
        self.set_bonus_lable(self.GLineEdit_bonus, self.bonus)
        self.set_bonus_lable(self.GLineEdit_level, self.level)
        self.set_bonus_lable(self.GLineEdit_coins, self.coins)
        self.set_bonus_lable(self.GLineEdit_buycoins_forever, self.buycoins_forever)
        self.set_bonus_lable(self.GLineEdit_buycoins_temp, self.buycoins_temp)
        if self.status_hint:
            self.GLabel_numrange['text'] = f'1-{self.level*100}'
        else:
            self.GLabel_numrange['text'] = f'{self.hintmin}-{self.hintmax}'
        if self.status_helpnumber:
            self.GLabel_helpnum['text'] = f'健康游戏忠告{self.helpnumber[1]}'
        else:
            self.GLabel_helpnum['text'] = f'健康游戏忠告'
        self.GLabel_burynumber['text'] = f"抵制不良游戏,拒绝盗版游戏。\n注意自我保护,谨防受骗上当。\n" \
                                         f"适度游戏益脑,沉迷游戏伤身。\n合理安排时间,享受健康生活。"

    def initUI(self,root):
         #setting title
        root.title("猜数字游戏  dltest@52pojie")
        #setting window size
        width=600
        height=500
        screenwidth = root.winfo_screenwidth()
        screenheight = root.winfo_screenheight()
        alignstr = '%dx%d+%d+%d' % (width, height, (screenwidth - width) / 2, (screenheight - height) / 2)
        root.geometry(alignstr)
        root.resizable(width=False, height=False)

        ft_entry = tkFont.Font(family='Times',size=12)

        GLabel_770=tk.Label(root,text = "级别")
        GLabel_770.place(x=30,y=10,width=32,height=30)

        GLabel_975=tk.Label(root,text = "积分")
        GLabel_975.place(x=190,y=10,width=44,height=31)

        GLabel_917=tk.Label(root,text = "额外次数")
        GLabel_917.place(x=350,y=10,width=73,height=30)

        GLabel_30=tk.Label(root,text = "临时次数")
        GLabel_30.place(x=350,y=50,width=73,height=34)

        GLabel_37=tk.Label(root,text = "剩余猜测")
        GLabel_37.place(x=360,y=90,width=55,height=30)

        self.GButton_buycoins_forever=tk.Button(root,text = "10分买一次")
        self.GButton_buycoins_forever.place(x=510,y=10,width=71,height=30)
        self.GButton_buycoins_forever["command"] = self.GButton_buycoins_forever_command

        self.GButton_buycoins_temp=tk.Button(root,text = "2分买一次")
        self.GButton_buycoins_temp.place(x=510,y=50,width=71,height=30)
        self.GButton_buycoins_temp["command"] = self.GButton_buycoins_temp_command

        self.GLabel_result=tk.Label(root,text = "猜测结果")
        self.GLabel_result.place(x=110,y=50,width=205,height=72)

        self.GLineEdit_log=tk.Text(root) #"记录"
        self.GLineEdit_log.place(x=10,y=130,width=408,height=360)


        self.GLineEdit_numinput=tk.Entry(root,text = "输入框",justify  = "center",font = ft_entry,validate='key',
                                         validatecommand=(root.register(self.checkInput), '%P'))
        self.GLineEdit_numinput.place(x=460,y=240,width=98,height=34)

        self.GButton_submit=tk.Button(root,text = "提交")
        self.GButton_submit["command"] = self.GButton_submit_command
        self.GButton_submit.place(x=460,y=280,width=99,height=30)

        self.GLabel_helpnum=tk.Label(root,text = "健康游戏忠告")
        self.GLabel_helpnum.bind('<Button-1>', self.changeHelpStatus)
        self.GLabel_helpnum.place(x=430,y=370,width=160,height=30)


        self.GLabel_burynumber=tk.Label(root,text  = "抵制不良游戏,拒绝盗版游戏。\n注意自我保护,谨防受骗上当。\n"
                                                     "适度游戏益脑,沉迷游戏伤身。\n合理安排时间,享受健康生活。")
        ft = tkFont.Font(family='宋体',size=8)
        self.GLabel_burynumber["font"] = ft
        self.GLabel_burynumber["fg"] = "#5fb878"
        self.GLabel_burynumber.bind('<Button-1>', self.GLabel_getburynumber)
        self.GLabel_burynumber.place(x=430,y=400,width=171,height=75)

        self.GButton_star=tk.Button(root,text  = "开始游戏")
        self.GButton_star.place(x=510,y=90,width=72,height=30)
        self.GButton_star["command"] = self.GButton_star_command

        GLabel_512=tk.Label(root,text = "本次数字区间")
        GLabel_512.place(x=450,y=170,width=120,height=30)

        self.GLabel_numrange=tk.Label(root,text = "1-100") #"1-100"
        self.GLabel_numrange.place(x=450,y=200,width=122,height=30)


        self.GLineEdit_level=tk.Entry(root,state='readonly',justify  = "center",font = ft_entry) #"级别"
        self.GLineEdit_level.place(x=70,y=10,width=90,height=30)

        self.GLineEdit_bonus=tk.Entry(root ,justify  = "center" ,font = ft_entry) #"积分"
        self.GLineEdit_bonus.place(x=240,y=10,width=81,height=30)

        self.GLineEdit_buycoins_forever=tk.Entry(root,justify  = "center",font = ft_entry) #额外
        self.GLineEdit_buycoins_forever.place(x=420,y=10,width=72,height=30)

        self.GLineEdit_buycoins_temp=tk.Entry(root,justify  = "center",font = ft_entry) #临时
        self.GLineEdit_buycoins_temp.place(x=420,y=50,width=72,height=30)

        self.GLineEdit_coins=tk.Entry(root,justify  = "center",font = ft_entry) #剩余
        self.GLineEdit_coins.place(x=420,y=90,width=72,height=30)

        self.GButton_reset=tk.Button(root,text = "重玩")
        self.GButton_reset.place(x=30,y=70,width=61,height=30)
        self.GButton_reset["command"] = self.GButton_reset_command

        self.GButton_hint=tk.Button(root,text = "5积分缩小范围1次")
        self.GButton_hint.place(x=430,y=130,width=149,height=30)
        self.GButton_hint["command"] = self.GButton_hint_command

    def initData(self):
        pass


    def GButton_buycoins_forever_command(self):
        if self.bonus >=20 and self.buycoins_forever<10:
            self.bonus -= 10
            self.buycoins_forever +=1
            self.write_log_to_Text(f'购买成功,已为您增加永久次数:1')
            if self.status_coinsforever:
                self.write_log_to_Text(f'本局可以使用购买得永久次数。')
            else:
                self.write_log_to_Text(f'永久次数已部份使用,下局可用新购次数。')
        else:
            if self.bonus < 20:
                self.write_log_to_Text(f'购买失败!请预留至少10点游戏积分!您目前游戏积分:{self.bonus}')
            elif self.buycoins_forever >=10:
                self.write_log_to_Text(f'购买失败!额外猜数次数存储上限为10次!')
        self.setDataLabel()



    def GButton_buycoins_temp_command(self):
        if self.bonus >=12 :
            self.bonus -= 2
            self.buycoins_temp +=1
            self.write_log_to_Text(f'购买成功,已为您增加临时次数:1'  )
        else:
            self.write_log_to_Text(f'购买失败!请预留至少10点游戏积分!您目前游戏积分:{self.bonus}')
        self.setDataLabel()

    def changeHelpStatus(self,event):
        self.status_helpnumber = not self.status_helpnumber
        self.setDataLabel()

    def GLabel_getburynumber(self,event):
        self.GLabel_burynumber['text']  = self.burynumber

    def GButton_submit_command(self):
        if self.bonus<=0:
            self.write_log_to_Text(f'您的游戏积分为0,GAME OVER!重玩请点击按钮【重玩】')
            # self.write_log_to_Text('很遗憾!您没有猜对数字!埋藏的数字为:{input:3}')
            return
        input= self.GLineEdit_numinput.get()
        self.GLineEdit_numinput.delete(0,'end')
        x=0
        if input:
            try:
                x = int(input)
            except:
                self.write_log_to_Text(f'请输入整数')
                return
        else:
            self.write_log_to_Text(f'未输入数字')
            return
        if x > self.burynumber:
            self.GLabel_result['fg']="#ff7800"
            ft = tkFont.Font(family='Times',size=12)
            self.GLabel_result["font"] = ft
            self.GLabel_result['text']="大了"
            self.write_log_to_Text(f'您猜的数[{input:>3}]太大了!扣除1点游戏积分,剩余游戏积分:{self.bonus-1}')
            self.helpnumber[2]= x
            self.helpnumber[1]=   int ((self.helpnumber[0] + self.helpnumber[2] ) / 2)

        elif x < self.burynumber:
            self.GLabel_result['text']="小了"
            self.write_log_to_Text(f'您猜的数[{input:>3}]太小了!扣除1点游戏积分,剩余游戏积分:{self.bonus-1}')
            self.helpnumber[0]= x
            self.helpnumber[1]=  int ((self.helpnumber[0] + self.helpnumber[2] ) / 2)
        else:
            self.status_leveup = True
            print("神啦!您居然猜对了")
            self.GLabel_result['text']="猜对了"
            self.write_log_to_Text(f'神啦!您居然猜对了!埋藏的数确实是[{input:>3}]。')
            self.write_log_to_Text(f'奖励10点游戏积分,剩余游戏积分:{self.bonus+10}')
        self.setGameStaus()

    def setGameStaus(self):
        self.bonus -= 1
        if self.status_leveup:
            self.bonus += 11
            self.coins = 10
            self.GLineEdit_buycoins_forever['fg']="green"
        else:
            self.coins -= 1
        if self.coins == 0 and self.bonus >0 and not self.status_leveup:
            if self.status_coinsforever and self.buycoins_forever >0 :
                self.status_coinsforever = False
                self.GLineEdit_buycoins_forever['fg']="red"
                self.coins += self.buycoins_forever
                self.write_log_to_Text(f'使用道具“主角光环”成功!额外增加[{self.buycoins_forever}]次猜测,请继续加油!')
            elif self.buycoins_temp > 0:
                self.coins += 1
                self.buycoins_temp -= 1
                self.write_log_to_Text(f'幸运加持!额外增加[{1}]次猜测,请继续加油!')
            else:
                self.write_log_to_Text(f'很遗憾!您没有猜对数字!埋藏的数字为:{self.burynumber:>3}')
                self.write_log_to_Text(f'您的猜测次数为0,GAME OVER!重玩请点击按钮【重玩】')
                self.GameOver()
        self.uplevel()
        if self.status_leveup:
            self.GButton_star_command()
        self.setDataLabel() #刷新显示


    def GButton_hint_command(self):
        if self.bonus >5 :
            self.status_hint = False
            self.bonus -= 5
            min = random.randint(1, 25)
            max = random.randint(1, 25)
            hintmin = 1
            if self.burynumber - self.hintmin  >  min :
                hintmin = self.burynumber - min
            else:
                hintmin = self.burynumber -  random.randint(1, (self.burynumber-self.hintmin))
            hintmax  = self.level*100
            if self.hintmax - self.burynumber   >  max :
                hintmax = self.burynumber + max
            else:
                hintmax = self.burynumber +  random.randint(1, (self.hintmax - self.burynumber))
            if hintmin < 0:
                hintmin = random.randint(1, self.burynumber)
            if hintmax > self.level*100:
                hintmax = random.randint(self.burynumber, self.level*100)
            self.hintmin = hintmin
            self.hintmax = hintmax
            self.write_log_to_Text(f'-----------消耗5点游戏积分获取埋藏数字区间提示 ------')
            self.write_log_to_Text(f'埋藏的数字在「{self.hintmin}~{self.hintmax}」之间,剩余游戏积分:{self.bonus}')
        else:
            self.write_log_to_Text(f'购买失败!请预留至少5点游戏积分!您目前游戏积分:{self.bonus}')
        self.setDataLabel()



    def GButton_star_command(self):
        self.burynumber = self.BuryNumber(self.level)
        self.GButton_star['state'] = 'disabled'
        self.GButton_submit['state'] = 'active'
        self.GButton_hint['state'] = 'active'
        self.GButton_buycoins_temp['state'] = 'active'
        self.GButton_buycoins_forever['state'] = 'active'
        self.status_hint = True
        self.status_leveup = False
        self.status_coinsforever = True
        print(self.level)
        self.helpnumber[2] = self.level*100
        self.helpnumber[0] = 1
        self.helpnumber[1] = int ((self.helpnumber[0] + self.helpnumber[2] ) / 2)
        print(self.helpnumber)


    def GButton_reset_command(self):
        self.bonus = 10
        self.level = 1
        self.set_bonus_lable(self.GLineEdit_bonus,self.bonus)
        self.set_bonus_lable(self.GLineEdit_level,self.level)
        self.GButton_star['state'] = 'active'
        self.initGame()
        self.setDataLabel()

    # 根据游戏级别埋藏数字
    def BuryNumber(self,level):
        return random.randint(1, level * 100)

    def checkInput(self,char):
        if (char.isdigit() or char == "") :
            return True
        else:
            return False

    def write_log_to_Text(self, logmsg):
        global LOG_LINE_NUM
        logmsg_in =  str(logmsg) + "\n"  # 换行
        if LOG_LINE_NUM <= 24:
            self.GLineEdit_log.insert('end', logmsg_in)
            LOG_LINE_NUM = LOG_LINE_NUM + 1
        else:
            self.GLineEdit_log.delete(1.0, 2.0)
            self.GLineEdit_log.insert('end', logmsg_in)
    def set_bonus_lable(self,_Edit,value):
        _Edit.config(state='normal')
        _Edit.delete(0,'end')
        _Edit.insert(0,f"{value}")
        _Edit.config(state='readonly')

    def GameOver(self):
        self.GButton_submit['state'] = 'disabled'


     #根据游戏积分提升游戏级别
    def uplevel(self):
        level = self.level
        if self.status_leveup and  not self.module:
            level += 1
        else:
           level = self.bonus//10+1
        if level >self.level:
            self.level = level
            self.write_log_to_Text(f'-----------游戏难度升级至:{self.level}  ------')

if __name__ == "__main__":
    root = tk.Tk()
    app = App(root)
    root.mainloop()


是对该作者代码加了一个UI和一些调整。
https://www.52pojie.cn/thread-1649244-1-1.html

成品exe下载
下载:https://wwz.lanzoub.com/iFoZy08c1caj 密码:8nyd

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发帖前要善用论坛搜索功能,那里可能会有你要找的答案或者已经有人发布过相同内容了,请勿重复发帖。

ChiXun 发表于 2022-7-25 09:55
哈哈哈楼主还给我们提供了参考答案 点一下那个健康游戏提示就可以看了 QAQ太"简单"辣
 楼主| dltest 发表于 2022-7-25 13:12
ChiXun 发表于 2022-7-25 09:55
哈哈哈楼主还给我们提供了参考答案 点一下那个健康游戏提示就可以看了 QAQ太"简单"辣

聪明的人已经发现一个彩蛋了
lies2014 发表于 2022-7-24 23:16
没啥难度,用二分法玩到第五关,没耐心玩下去了
PDDvs55K 发表于 2022-7-24 22:54
代码看上去不是很复杂,很赞
zhang1497 发表于 2022-7-24 23:17
从代码到成品需要什么?
NicoZero 发表于 2022-7-25 00:12
这个可以袄
qq2291 发表于 2022-7-25 00:23

代码整洁好评
Excuses 发表于 2022-7-25 02:47
已经把手机砸了!谢谢
头像被屏蔽
KatharsisKing 发表于 2022-7-25 05:01
提示: 作者被禁止或删除 内容自动屏蔽
fldslkxs 发表于 2022-7-25 05:53
有点像数字炸弹,一直对半砍就好了
ysy2001 发表于 2022-7-25 06:47
学习一下,学习。
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