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[求助] IDA查询和修改问题,遇到的难题,不忙的大神帮看看!

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奋斗蜗牛 发表于 2023-4-23 12:03
IDA查询和修改问题,遇到的难题,不忙的大神帮看看!我需要查找到并且修改,在查找这里遇到问题了,需要修改的文件是C语言编译生成的Liunx文件!生成文件有参考源码但是不一定完全一致!

先粘贴源码
[C++] 纯文本查看 复制代码
/**
 * \file
 * \version   $
 * \author  
 * \date 
 * \brief 实现家族命令的处理
 *
 */
#include "SceneUser.h"
#include "Scene.h"
#include "RecordClient.h"
#include "Sept.h"
#include "Chat.h"
#include "SessionCommand.h"
#include "SessionClient.h"


using namespace SeptDef;

/**
  * \brief 一个比较器
  *
  *  用于查找建立家族所需要的道具是否存在
  *  
  *
  */
class SeptObjectCompare:public UserObjectCompare 
{
	public:
		DWORD  dwObjectID;

		bool isIt(zObject *object)
		{
			if (object->data.dwObjectID == dwObjectID) return true;
			return false;
		}
};

/**
  * \brief 处理用户家族命令
  *
  * 处理的关系命令如下:
  *
  * Cmd::SEPT_STATUS_CHECK_PARA
  *
  * Cmd::CREATE_SEPT_PARA
  *
  *	Cmd::ADD_MEMBER_TO_SEPT_PARA
  *
  * \param rev: 家族命令
  * \param cmdLen: 命令长度
  *
  * \return 命令被处理返回TRUE,否则为FALSE
  *
  *
  */
bool SceneUser::doSeptCmd(const Cmd::stSeptUserCmd *rev,unsigned int cmdLen)
{
	switch(rev->byParam)
	{
		case Cmd::DONATE_HONOR_PARA:
			{
				Cmd::stDonateHonor* ptCmd = (Cmd::stDonateHonor*)rev;
				
				if (ptCmd->dwHonor>this->charbase.honor)
				{
					Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "您的荣誉点不够!");
				}

				if (ptCmd->dwHonor%10!=0)
				{
					Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "您的荣誉点不是5的倍数");
				}

				if (this->charbase.honor>ptCmd->dwHonor)
				{
					this->charbase.honor = this->charbase.honor - ptCmd->dwHonor;
				}
				else
				{
					this->charbase.honor = 0;
				}

				//通知客户端
				Cmd::stMainUserDataUserCmd send;
				this->full_t_MainUserData(send.data);
				this->sendCmdToMe(&send,sizeof(send));

				Cmd::Session::t_OpRepute_SceneSession sendSession;
				sendSession.dwSeptID = this->charbase.septid;
				sendSession.dwRepute = ptCmd->dwHonor/10;
				sessionClient->sendCmd(&send, sizeof(send));
				
				return true;
			}
			break;
		case Cmd::SEPT_STATUS_CHECK_PARA:
		case Cmd::CREATE_SEPT_PARA:
			{
				BYTE bState = 1; //先初始化成成功状态
				if (charbase.septid == 0)  // 家族ID大于0表示加入家族
				{
					time_t cur_time = time(NULL);
					if ((cur_time - charbase.levelsept) < 24*60*60)
					{
						//离开时间不足24小时
						bState = 0;
						Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, 
								"离开家族后24小时, 才能再建立家族");
					}
					else {
						if (charbase.level >= CREATE_SEPT_NEED_LEVEL)
						{
#ifdef CREATE_SEPT_NEED_ITEM_ID
							SeptObjectCompare found;
							found.dwObjectID = CREATE_SEPT_NEED_ITEM_ID;
							zObject *itemobj = packs.uom.getObject(found);// 查找道具
							if (itemobj)
							{
#endif
								/*
								   zObject *gold=packs.getGold();
								   if (gold&&gold->data.dwNum >= CREATE_SEPT_NEED_PRICE_GOLD)  // 建立家族需要金钱100万
								   {
								//报告成功状态
								bState = 1;
								}
								 */
								if (packs.checkMoney(CREATE_SEPT_NEED_PRICE_GOLD) /*&& packs.removeMoney(CREATE_SEPT_NEED_PRICE_GOLD)*/) {
									//报告成功状态
									bState = 1;
								}
								else
								{
									//报告没有足够的钱
									bState = 0;
									Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "你需要%u文钱来创建家族,你没有足够的钱",CREATE_SEPT_NEED_PRICE_GOLD);
								}//dwItemID = itemobj->data.qwThisID;  // test
#ifdef CREATE_SEPT_NEED_ITEM_ID
							}
							else 
							{
								//报告没有道具
								bState = 0;
								Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "缺少任务道具无法创建家族");
							}
#endif
						}
						else
						{
							//报告等级不够
							bState = 0;
							Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "等级没有达到%u级无法创建家族",CREATE_SEPT_NEED_LEVEL);
						}
					}
				}
				else
				{
					bState = 0;
					Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "已经加入家族无法再创建家族");
				}

				//返回家族建立状态
				if (Cmd::CREATE_SEPT_PARA == rev->byParam)
				{
					Cmd::stCreateSeptCmd *ptCmd=(Cmd::stCreateSeptCmd *)rev;
					if (1 == bState)
					{
						Cmd::Session::t_addSept_SceneSession send;
						
						send.dwMapTempID = scene->tempid;
						send.info.dwSeptID = 0;				// 家族的ID
						strncpy(send.info.name,ptCmd->SeptName,MAX_NAMESIZE); 		// 家族名称
						send.info.dwCharID = charbase.id;		// 会长的角色ID
						send.info.byVote = 0;			// 默认不进入投票期间
						send.info.dwRepute = 0;
						send.info.dwUnionID = 0;
						send.info.dwLevel = 1;
						send.info.dwSpendGold = 0;
						send.info.dwIsExp = 0;
						send.info.calltimes = 0;
						send.info.calldaytime = 0;
						send.info.normalexptime = 0;
						strncpy(send.info.masterName,charbase.name,MAX_NAMESIZE);	// 会长的名字
						bzero(send.info.note, sizeof(send.info.note));
						sessionClient->sendCmd(&send, sizeof(send));
						return true;
					}
				}
				////////////////////////////////////////
				if (1 == bState)
				{
						Cmd::stSeptStatusCheckCmd retCmd;
						sendCmdToMe(&retCmd,sizeof(retCmd));
				}
				///////////////////////////////////////
				
				return true;
			}
			break;
		case Cmd::ADD_MEMBER_TO_SEPT_PARA:
			{
				Cmd::stAddMemberToSeptCmd *ptCmd=(Cmd::stAddMemberToSeptCmd *)rev;
				switch(ptCmd->byState)
				{
					case Cmd::QUESTION:
						{
							if (0 == charbase.septid)
							{
								Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "你必须先创立家族才能招收成员");
								return true;
							}
							SceneUser *pUser=scene->getUserByName(ptCmd->memberName);
							if (NULL != pUser)
							{
								//if (scene->checkUserInNine(this,pUser))
								//{
									if (!isset_state(pUser->sysSetting , Cmd::USER_SETTING_FAMILY))                                                            
									{
										Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "玩家 %s加入家族未开启", pUser->name);                                                   
											return true;
									}  
									if (pUser->charbase.level >=JOIN_SEPT_NEED_LEVEL)
									{
										// 为0表示未加入家族
										if (0==pUser->charbase.septid 
										&& pUser->charbase.unionid==0) 
										{
											time_t cur_time = time(NULL);
										if ((cur_time - pUser->charbase.levelsept) < 24*60*60)                                                                       
											{
												Channel::sendSys(this,
				Cmd::INFO_TYPE_FAIL, "现在还不能邀请该玩家, 该玩家还剩 %d 秒才能再次加入家族", 
				24*60*60-(cur_time-pUser->charbase.levelsept));
												return true;

											}
											if ((cur_time - (int)pUser->charbase.levelsept) < 24*60*60)
											{
												Channel::sendSys(this, 
														Cmd::INFO_TYPE_FAIL, "现在还不能邀请该玩家");
												return true;

											}

											if(pUser->charbase.country == charbase.country)
											{
												strncpy(ptCmd->memberName,name,MAX_NAMESIZE);
												ptCmd->memberID = id;
												pUser->sendCmdToMe(ptCmd,sizeof(Cmd::stAddMemberToSeptCmd));
												return true;
											}
											else
											{
												Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "他跟你不是一个国家不能邀请他");
											}
										}
										else
										{
											if (pUser->charbase.septid == charbase.septid)
												Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "他已经加入本族了,无需再次邀请");
											else
												Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "他已经入会需要他退会才能加入你的家族");
										}
									}
									else
									{
										Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "等级不够%d不能邀请他进入家族!",JOIN_SEPT_NEED_LEVEL);
									}
								//}
								//else
								//{
								//	Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "距离太远无法邀请");
								//}
							}
							else
							{
								Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "玩家不在跟前,无法回应邀请");
							}
							return true;
						}
						break;
					case Cmd::ANSWER_YES:
						{
							SceneUser *pUser=scene->getUserByID(ptCmd->memberID);
							if (pUser)
							{
								//charbase.septid = pUser->charbase.septid;
								//Channel::sendSys(pUser, Cmd::INFO_TYPE_GAME, "%s接受了你的邀请加入了家族",name);
								pUser->removeWarRecord(Cmd::SEPT_DARE);
								pUser->removeWarRecord(Cmd::SEPT_NPC_DARE);
								//pUser->sendNineToMe();
								pUser->sendMeToNine();
								
								Cmd::Session::t_addSeptMember_SceneSession send;
								send.dwSeptID = pUser->charbase.septid;
								send.member.dwCharID = charbase.id;						// 会员角色ID
								send.member.wdOccupation = charbase.face;
								bzero(send.member.aliasname, sizeof(send.member.aliasname));
								strncpy(send.member.name,charbase.name,MAX_NAMESIZE);  	// 会员角色名称	
								sessionClient->sendCmd(&send, sizeof(send));
							}
							else
							{
								Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, "对方已经离开,他放弃了这次邀请");
							}
							return true;
						}
						break;
					case Cmd::ANSWER_NO:
						{
							SceneUser *pUser=scene->getUserByID(ptCmd->memberID);
							if (pUser)
							{
								Channel::sendSys(pUser, Cmd::INFO_TYPE_FAIL, "%s不愿意加入家族, 拒绝了你的邀请",name);
							}
							return true;
						}
						break;
					default:
						break;
				}
				return true;
			}
			break;
		default:
			break;
	}
	return false;
}




我想修改的部分
[C++] 纯文本查看 复制代码
case Cmd::CREATE_SEPT_PARA:
			{
				BYTE bState = 1; //先初始化成成功状态
				if (charbase.septid == 0)  // 家族ID大于0表示加入家族
				{
					time_t cur_time = time(NULL);
					if ((cur_time - charbase.levelsept) < 24*60*60)
					{
						//离开时间不足24小时
						bState = 0;
						Channel::sendSys(this, Cmd::INFO_TYPE_FAIL, 
								"离开家族后24小时, 才能再建立家族");
					}


24*60*60改成60

需求解释完毕!

IDA我操作的流出
找到函数了SceneUser::doSeptCmd
1.png

IDA伪代码

[C++] 纯文本查看 复制代码
__int64 __fastcall SceneUser::doSeptCmd(SceneUser *this, const Cmd::stSeptUserCmd *a2, int a3, const char *a4)
{
  const char *v4; // rcx@8
  const char *v5; // rcx@15
  const char *v6; // rcx@37
  const char *v7; // rcx@38
  const char *v8; // rcx@43
  const char *v9; // rcx@56
  signed int v11; // [sp+4h] [bp-2FCh]@1
  signed int v12; // [sp+8h] [bp-2F8h]@29
  signed int v13; // [sp+Ch] [bp-2F4h]@13
  time_t v14; // [sp+10h] [bp-2F0h]@43
  SceneUser *v15; // [sp+10h] [bp-2F0h]@56
  Channel *v16; // [sp+10h] [bp-2F0h]@60
  SceneUser *v17; // [sp+18h] [bp-2E8h]@37
  char v18; // [sp+20h] [bp-2E0h]@25
  int v19; // [sp+26h] [bp-2DAh]@25
  int v20; // [sp+2Ah] [bp-2D6h]@25
  __int16 v21; // [sp+2Eh] [bp-2D2h]@25
  int v22; // [sp+4Fh] [bp-2B1h]@25
  _BYTE v23[5]; // [sp+53h] [bp-2ADh]@25
  char v24; // [sp+74h] [bp-28Ch]@25
  int v25; // [sp+79h] [bp-287h]@25
  int v26; // [sp+81h] [bp-27Fh]@25
  int v27; // [sp+85h] [bp-27Bh]@25
  int v28; // [sp+89h] [bp-277h]@25
  int v29; // [sp+8Dh] [bp-273h]@25
  _BYTE v30[7]; // [sp+91h] [bp-26Fh]@25
  int v31; // [sp+190h] [bp-170h]@25
  int v32; // [sp+194h] [bp-16Ch]@25
  int v33; // [sp+198h] [bp-168h]@25
  char v34; // [sp+1AFh] [bp-151h]@14
  char v35; // [sp+1B0h] [bp-150h]@13
  int v36; // [sp+1B2h] [bp-14Eh]@13
  unsigned int v37; // [sp+1B6h] [bp-14Ah]@13
  _BYTE v38[6]; // [sp+1BAh] [bp-146h]@57
  char v39; // [sp+1C0h] [bp-140h]@13
  __int16 v40; // [sp+1C6h] [bp-13Ah]@13
  _BYTE v41[5]; // [sp+1DBh] [bp-125h]@57
  __int16 v42; // [sp+1FCh] [bp-104h]@57
  void *v43; // [sp+2E0h] [bp-20h]@6
  int v44; // [sp+2ECh] [bp-14h]@1
  const Cmd::stSeptUserCmd *v45; // [sp+2F0h] [bp-10h]@1
  SceneUser *v46; // [sp+2F8h] [bp-8h]@1

  v46 = this;
  v45 = a2;
  v44 = a3;
  v11 = *((_BYTE *)a2 + 1);
  if ( v11 == 7 )
  {
    v43 = (void *)v45;
    v12 = *((_BYTE *)v45 + 74);
    if ( v12 == 1 )
    {
      v15 = (SceneUser *)Scene::getUserByID(*((Scene **)v46 + 642), *(_DWORD *)((char *)v43 + 38));
      if ( v15 )
      {
        SceneUser::removeWarRecord(v15, 2u, 0);
        SceneUser::removeWarRecord(v15, 3u, 0);
        SceneUser::sendMeToNine(v15);
        Cmd::Session::t_addSeptMember_SceneSession::t_addSeptMember_SceneSession((Cmd::Session::t_addSeptMember_SceneSession *)&v35);
        v36 = *((_DWORD *)v15 + 1740);
        v37 = *((_DWORD *)v46 + 1713);
        v42 = *(_WORD *)((char *)v46 + 6893);
        bzero(v41, 0x21uLL);
        strncpy(v38, (const char *)v46 + 6856, 0x20uLL);
        (*(void (__fastcall **)(zThread *, char *, signed __int64))(*(_QWORD *)sessionClient + 32LL))(
          sessionClient,
          &v35,
          78LL);
      }
      else
      {
        Channel::sendSys(v46, (SceneUser *)9, 10005656, v9);
      }
      v13 = 1;
      return (unsigned int)v13;
    }
    if ( v12 > 1 )
    {
      if ( v12 == 2 )
      {
        v16 = (Channel *)Scene::getUserByID(*((Scene **)v46 - 0xFFFFFD7D), *(_DWORD *)((char *)v43 + 38));
        if ( v16 )
          Channel::sendSys(v16, (SceneUser *)9, 10005688, (const char *)v46 + 16);
        v13 = 1;
        return (unsigned int)v13;
      }
    }
    else if ( !*((_BYTE *)v45 + 74) )
    {
      if ( *((_DWORD *)v46 + 1740) )
      {
        v17 = (SceneUser *)Scene::getUserByName(*((Scene **)v46 + 642), (const char *)v43 + 6);
        if ( v17 )
        {
          if ( !(unsigned __int8)Cmd::isset_state((SceneUser *)((char *)v17 + 6336), (const unsigned __int8 *)0xB) )
          {
            Channel::sendSys(v46, (SceneUser *)9, 10005380, (const char *)v17 + 16);
            v13 = 1;
            return (unsigned int)v13;
          }
          if ( *(_WORD *)((char *)v17 + 6891) <= 0x13u )
          {
            Channel::sendSys(v46, (SceneUser *)9, 10005592, (const char *)0x14);
          }
          else if ( *((_DWORD *)v17 + 1740) || *((_DWORD *)v17 + 1738) )
          {
            if ( *((_DWORD *)v17 + 1740) == *((_DWORD *)v46 + 1740) )
              Channel::sendSys(v46, (SceneUser *)9, 10005520, v7);
            else
              Channel::sendSys(v46, (SceneUser *)9, 10005552, v7);
          }
          else
          {
            v14 = time(0LL);
            if ( v14 - *(_DWORD *)((char *)v17 + 7150) <= 28799 )
            {
              Channel::sendSys(
                v46,
                (SceneUser *)9,
                10005408,
                (const char *)(28800 - (v14 - *(_DWORD *)((char *)v17 + 7150))));
              v13 = 1;
              return (unsigned int)v13;
            }
            if ( v14 - *(_DWORD *)((char *)v17 + 7150) <= 28799 )
            {
              Channel::sendSys(v46, (SceneUser *)9, 10005463, v8);
              v13 = 1;
              return (unsigned int)v13;
            }
            if ( *(_DWORD *)((char *)v17 + 6990) == *(_DWORD *)((char *)v46 + 6990) )
            {
              strncpy((char *)v43 + 6, (const char *)v46 + 16, 0x20uLL);
              *(_DWORD *)((char *)v43 + 38) = *((_DWORD *)v46 + 2);
              SceneUser::sendCmdToMe(v17, v43, 0x4Bu);
              v13 = 1;
              return (unsigned int)v13;
            }
            Channel::sendSys(v46, (SceneUser *)9, 10005484, v8);
          }
        }
        else
        {
          Channel::sendSys(v46, (SceneUser *)9, 10005623, v6);
        }
        v13 = 1;
        return (unsigned int)v13;
      }
      Channel::sendSys(v46, (SceneUser *)9, 10005351, a4);
      v13 = 1;
      return (unsigned int)v13;
    }
    v13 = 1;
    return (unsigned int)v13;
  }
  if ( v11 <= 7 )
  {
    if ( (unsigned int)(v11 - 1) <= 1 )
    {
      v34 = 1;
      if ( *((_DWORD *)v46 + 1740) )
      {
        v34 = 0;
        Channel::sendSys(v46, (SceneUser *)9, 10005324, a4);
      }
      else
      {
        v43 = (void *)time(0LL);
        if ( (signed __int64)((char *)v43 - *(_DWORD *)((char *)v46 + 7150)) > 28799 )
        {
          if ( *(_WORD *)((char *)v46 + 6891) <= 0x22u )
          {
            v34 = 0;
            Channel::sendSys(v46, (SceneUser *)9, 10005295, (const char *)0x23);
          }
          else if ( (unsigned __int8)Packages::checkMoney((SceneUser *)((char *)v46 + 7608), 0x7D0u) )
          {
            v34 = 1;
          }
          else
          {
            v34 = 0;
            Channel::sendSys(v46, (SceneUser *)9, 10005256, (const char *)0x7D0);
          }
        }
        else
        {
          v34 = 0;
          Channel::sendSys(v46, (SceneUser *)9, 10005224, v5);
        }
      }
      if ( *((_BYTE *)v45 + 1) != 2 || (v43 = (void *)v45, v34 != 1) )
      {
        if ( v34 == 1 )
        {
          Cmd::stSeptStatusCheckCmd::stSeptStatusCheckCmd((Cmd::stSeptStatusCheckCmd *)&v35);
          SceneUser::sendCmdToMe(v46, &v35, 6u);
        }
        v13 = 1;
      }
      else
      {
        Cmd::Session::t_addSept_SceneSession::t_addSept_SceneSession((Cmd::Session::t_addSept_SceneSession *)&v18);
        v19 = *(_DWORD *)(*((_QWORD *)v46 + 642) + 12LL);
        v20 = 0;
        strncpy((char *)&v21, (const char *)v43 + 6, 0x20uLL);
        v22 = *((_DWORD *)v46 + 1713);
        v24 = 0;
        v25 = 0;
        v26 = 0;
        v27 = 1;
        v28 = 0;
        v29 = 0;
        v31 = 0;
        v32 = 0;
        v33 = 0;
        strncpy(v23, (const char *)v46 + 6856, 0x20uLL);
        bzero(v30, 0xFFuLL);
        (*(void (__fastcall **)(zThread *, char *, signed __int64))(*(_QWORD *)sessionClient + 32LL))(
          sessionClient,
          &v18,
          380LL);
        v13 = 1;
      }
      return (unsigned int)v13;
    }
LABEL_64:
    v13 = 0;
    return (unsigned int)v13;
  }
  if ( v11 != 17 )
    goto LABEL_64;
  v43 = (void *)v45;
  if ( *(_DWORD *)((char *)v45 + 6) > *(_DWORD *)((char *)v46 + 7105) )
    Channel::sendSys(v46, (SceneUser *)9, 10005184, a4);
  v4 = (const char *)(*(_DWORD *)((char *)v43 + 6) % 0xAu);
  if ( (_DWORD)v4 )
    Channel::sendSys(v46, (SceneUser *)9, 10005200, v4);
  if ( *(_DWORD *)((char *)v46 + 7105) <= *(_DWORD *)((char *)v43 + 6) )
    *(_DWORD *)((char *)v46 + 7105) = 0;
  else
    *(_DWORD *)((char *)v46 + 7105) -= *(_DWORD *)((char *)v43 + 6);
  Cmd::stMainUserDataUserCmd::stMainUserDataUserCmd((Cmd::stMainUserDataUserCmd *)&v39);
  SceneUser::full_t_MainUserData(v46, &v40);
  SceneUser::sendCmdToMe(v46, &v39, 0x112u);
  Cmd::Session::t_OpRepute_SceneSession::t_OpRepute_SceneSession((Cmd::Session::t_OpRepute_SceneSession *)&v35);
  v36 = *((_DWORD *)v46 + 1740);
  v37 = *(_DWORD *)((char *)v43 + 6) 编辑/注释/输入 0xAu;
  (*(void (__fastcall **)(_QWORD, char *, signed __int64))(*(_QWORD *)sessionClient + 32LL))(sessionClient, &v39, 274LL);
  v13 = 1;
  return (unsigned int)v13;
}


需要找到对应的 case Cmd::CREATE_SEPT_PARA:

if ((cur_time - charbase.levelsept) < 24*60*60)修改 60 遇到的问题在这里无法找到 对应的位置请问用什么方法可以找到!转换16进制查询不到!

谢谢了!



发帖前要善用论坛搜索功能,那里可能会有你要找的答案或者已经有人发布过相同内容了,请勿重复发帖。

 楼主| 奋斗蜗牛 发表于 2023-4-23 12:04
链接: https://pan.baidu.com/s/1cy7QU-0sQyjuDPdoi8xMLA?pwd=5qva 提取码: 5qva 复制这段内容后打开百度网盘手机App,操作更方便哦  

文件已经上传网盘

lies2014 发表于 2023-4-23 13:35
你反编译的伪代码172-187行就是你需要找的判断:
[C++] 纯文本查看 复制代码
        if ( (signed __int64)((char *)v43 - *(_DWORD *)((char *)v46 + 7150)) > 28799 )
        {
          if ( *(_WORD *)((char *)v46 + 6891) <= 0x22u )
          {
            v34 = 0;
            Channel::sendSys(v46, (SceneUser *)9, 10005295, (const char *)0x23);
          }
          else if ( (unsigned __int8)Packages::checkMoney((SceneUser *)((char *)v46 + 7608), 0x7D0u) )
          {
            v34 = 1;
          }
          else
          {
            v34 = 0;
            Channel::sendSys(v46, (SceneUser *)9, 10005256, (const char *)0x7D0);
          }
        }
        else
        {
          v34 = 0;
          Channel::sendSys(v46, (SceneUser *)9, 10005224, v5);
        }

你之所以找不到,是因为源码里是24小时,而二进制文件里是8小时,估计你没有实际运行过吧
 楼主| 奋斗蜗牛 发表于 2023-4-23 13:52
lies2014 发表于 2023-4-23 13:35
你反编译的伪代码172-187行就是你需要找的判断:
[mw_shl_code=cpp,true]        if ( (signed __int64)(( ...

请问是用什么方法搜到的?就是不知道如何搜 伪代码也看不懂
lies2014 发表于 2023-4-23 14:41
奋斗蜗牛 发表于 2023-4-23 13:52
请问是用什么方法搜到的?就是不知道如何搜 伪代码也看不懂

源码有中文提示,你为什么不用呢?至于IDA如何显示中文,网上有很多教程
2023-04-23_143551.jpg
 楼主| 奋斗蜗牛 发表于 2023-4-23 14:49
lies2014 发表于 2023-4-23 14:41
源码有中文提示,你为什么不用呢?至于IDA如何显示中文,网上有很多教程

谢谢解答,我用的是ida6.6版本可能太老了不支持中文显示
 楼主| 奋斗蜗牛 发表于 2023-4-23 16:29
QQ截图20230423162820.png

下载了一个7.7版本,按教程设置了,代码里面显示的还不是中文

jokerkun 发表于 2023-4-23 17:04
前来学习,看看各位大神的解答
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