[Python] 纯文本查看 复制代码
import time
import tkinter
from tkinter import messagebox
import threading
import pygame # pip install pygame
from PIL import Image, ImageTk # pip install pillow
class window(tkinter.Tk):
def __init__(self):
super().__init__()
# 初始化功德
self.gongde=0
# 准备音频
self.pygame=pygame
self.pygame.mixer.init()
self.pygame.mixer.music.load('敲.mp3')
# 准备图片
self.qiaomuyutupian=ImageTk.PhotoImage(file='敲木鱼.jpg') # 转化为tkinter可以使用的图片
self.qiaomuyutupian2=ImageTk.PhotoImage(file='敲木鱼2.jpg') # 转化为tkinter可以使用的图片
# 启动界面
self.base_top()
def base_top(self):
self.title('敲木鱼加功德')
self.geometry('410x400')
self.configure(bg='black')
# 标签
self.label1=tkinter.Label(self,text='积攒功德:'+str(self.gongde),font=('华文新魏',15),fg='white',bg='black',width=18)
self.label1.place(x=100,y=70)
# 按钮
self.button1=tkinter.Button(self,image=self.qiaomuyutupian,relief='ridge',command=self.qiaomuyu)
self.button1.place(x=100,y=100)
# 按钮
self.button2=tkinter.Button(self,text='互动',width=10,command=self.thread_hudong)
self.button2.place(x=160,y=315)
# 消息
self.text1=tkinter.Text(self,width=10,height=5,bg='black',bd=0,foreground='white')
self.text1.place(x=125,y=115)
def showplus(self):
# 文字浮动
for i in range(4):
self.text1.insert('insert',' \n')
else:
self.text1.insert('insert',' 功德 + 1')
for i in range(5):
time.sleep(0.04)
self.text1.delete(1.0, 2.0)
# 功德+1
self.gongde=self.gongde+1
self.label1.config(text='积攒功德:'+str(self.gongde))
def changetupian(self):
self.button1.config(image=self.qiaomuyutupian2)
time.sleep(0.1)
self.button1.config(image=self.qiaomuyutupian)
def qiaomuyu(self):
# 多线程启动解决延时,虽然延迟足够小,但为了更有效果
th=threading.Thread(target=self.pygame.mixer.music.play)
th.start()
th2=threading.Thread(target=self.showplus)
th2.start()
th3=threading.Thread(target=self.changetupian)
th3.start()
def thread_hudong(self):
th4=threading.Thread(target=self.hudong)
th4.start()
self.frame=tkinter.Frame(self,width=200,height=40,bg='white')
self.frame.place(x=103,y=350)
self.label2=tkinter.Label(self.frame,text='正在摄像头中,请稍等...',bg='white')
self.label2.place(x=33,y=10)
def hudong(self):
import cv2
import mediapipe as mp
mp_hands = mp.solutions.hands
hands = mp_hands.Hands()
mp_drawing = mp.solutions.drawing_utils
# coding:utf-8`
cap = cv2.VideoCapture(0) # 打开摄像头
mark_one=0
while True:
self.frame.destroy()
ret, frame = cap.read() # 读取视频帧
if not ret:
break
image = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # 转换颜色空间
results = hands.process(image) # 手势识别
# 处理识别结果
if results.multi_hand_landmarks:
for hand_landmarks in results.multi_hand_landmarks:
mp_drawing.draw_landmarks(
frame,
hand_landmarks,
mp_hands.HAND_CONNECTIONS) # 用于指定地标如何在图中连接。
for point in hand_landmarks.landmark:
x = int(point.x * frame.shape[1])
y = int(point.y * frame.shape[0])
if y < 200:
mark_one=1
if y > 400:
if 1 - mark_one == 0:
self.qiaomuyu()
mark_one=0
cv2.circle(frame, (x, y), 5, (0, 255, 0), -1) # 画出关键点
cv2.imshow('Gesture Recognition', frame) # 显示结果
if cv2.waitKey(1) & 0xFF == ord('q'):
break
cap.release()
cv2.destroyAllWindows()
if __name__ == '__main__':
top=window()
top.mainloop()