简单的计算器,可以用于测试每行的最高伤害和持续时间,经过实测发现基本和实际情况符合。使用巨人冰车僵尸×2作为检验对象,生存时间为50秒,与程序计算相似,增加了伤害总和,结果是汉堡王的伤害是最高的(理所应当),后续可以通过动态规划方法来让计算机自动形成最佳的布局。以后准备学习一下强化学习的算法。[Python] 纯文本查看 复制代码
import random
class Plant:
def __init__(self, name, direct_damage, penetration_damage, attack_frequency):
self.name = name
self.direct_damage = direct_damage
self.penetration_damage = penetration_damage
self.attack_frequency = attack_frequency
self.last_attack_time = 0 # 上次攻击的时间
self.cumulative_damage = 0 # 初始化累计伤害为0
def can_attack(self, time):
# 检查植物是否到了攻击时间
return (time - self.last_attack_time) >= self.attack_frequency
def attack(self, zombies, time):
# 植物攻击僵尸
attacked_zombies = [] # 用于存储被攻击的僵尸
if zombies and zombies[0].is_alive(): # 确保有僵尸并且最前面的僵尸还活着
front_zombie = zombies[0]
front_zombie.health -= self.direct_damage
self.cumulative_damage += self.direct_damage # 更新累计伤害
print(f"At time {time} second, {self.name} attacks and reduces the front zombie health to {front_zombie.health}. Cumulative damage: {self.cumulative_damage}")
# 如果有穿透伤害并且最前面的僵尸还活着,对所有僵尸造成伤害
if self.penetration_damage > 0:
total_penetration_damage = 0 # 初始化穿透伤害总和
for zombie in zombies:
if zombie.is_alive():
zombie.health -= self.penetration_damage
total_penetration_damage += self.penetration_damage
self.cumulative_damage += total_penetration_damage # 更新累计伤害
print(
f" - Additional penetration damage of {total_penetration_damage} to all zombies. New cumulative damage: {self.cumulative_damage}")
print(f"{self.name} attacks at time {time}:")
for zombie in attacked_zombies:
print(f" - {zombie.__class__.__name__} health: {zombie.health}")
self.last_attack_time = time # 使用传入的 time 参数重置攻击时间
class Zombie:
def __init__(self, health):
self.health = health
def is_alive(self):
return self.health > 0
def die(self, zombies):
# 僵尸死亡时从列表中移除自己
if not self.is_alive():
zombies.remove(self)
def simulate_battle(plants, zombies):
time = 0
while zombies: # 只要还有僵尸,就继续战斗
time += 1
for plant in plants:
if plant.can_attack(time):
plant.attack(zombies, time) # 传递当前时间给 attack 方法
# 攻击后检查是否有僵尸死亡,并从列表中移除
for zombie in list(zombies): # 使用列表的副本来避免在迭代时修改列表
if not zombie.is_alive():
zombie.die(zombies)
break # 移除一个僵尸后跳出循环,避免索引错误
print(f"Time step: {time}")
print("Zombie healths:", [zombie.health for zombie in zombies if zombie.is_alive()])
print(f"\nAll zombies have been defeated after {time} time steps.")
# 初始化植物
hamburger = Plant(name="hamburger", direct_damage=random.randint(160, 640), penetration_damage=0, attack_frequency=2.5)
watermelon = Plant(name="watermelon", direct_damage=80, penetration_damage=20, attack_frequency=1.5)
pea = Plant(name="pea", direct_damage=240, penetration_damage=0, attack_frequency=2)
cactus = Plant(name="cactus", direct_damage=0, penetration_damage=120, attack_frequency=2.5)
# 初始化僵尸
zombies = [Zombie(health=10000) for _ in range(2)]
# 模拟战斗
simulate_battle([hamburger, watermelon, pea, cactus], zombies)
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