本帖最后由 uatlaosiji 于 2017-11-11 23:13 编辑
记录最基础的socket-client代码
直接复制vs进入不用设置。
[C++] 纯文本查看 复制代码 // winsock_01.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#define DEFAULT_PORT "27015"
int main(int argc,char **argv) {
WSADATA wsaData;
int iResult;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
SOCKET ConnectSocket = INVALID_SOCKET;
// Attempt to connect to the first address returned by
// the call to getaddrinfo
ptr = result;
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("Error at socket(): %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
}
// Should really try the next address returned by getaddrinfo
// if the connect call failed
// But for this simple example we just free the resources
// returned by getaddrinfo and print an error message
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
#define DEFAULT_BUFLEN 512
int recvbuflen = DEFAULT_BUFLEN;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
// Send an initial buffer
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
// shutdown the connection for sending since no more data will be sent
// the client can still use the ConnectSocket for receiving data
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// Receive data until the server closes the connection
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
printf("Bytes received: %d\n", iResult);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while (iResult > 0);
// shutdown the send half of the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
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