C#小白制作的:飞行棋
附上源码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04飞行棋游戏
{
class Program
{
//用静态字段来模拟全局变量
public static int[] Maps = new int[100];
//声明一个静态数组用来存储玩家AA和玩家B的坐标
public static int[] PlayerPos = new int[2];
//存储两个玩家的姓名
public static string[] PlayerNames = new string[2];
//两个玩家的标记
public static bool[] Flags = new bool[2]; //Flags[0]默认是false Flags[1]默认是false
static void Main(string[] args)
{
Program.GameShow();
Console.ForegroundColor = ConsoleColor.Cyan;
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("错误:姓名不能为空,请重新输入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("错误:姓名不能为空,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("错误:玩家B的姓名不能喝玩家A的相同,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
Console.Clear();
GameShow();
Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);
Program.InitailMap();
Program.DrawMap();
//当玩家A跟玩家B没有一个人在终点的时候,两个玩家不停地去玩游戏
while (PlayerPos[0] < 99 && PlayerPos[1] < 99 )
{
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
if (PlayerPos[0]>=99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPos[1] >=99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}//while
Program.Win();
Console.ReadKey();
}
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.WriteLine("***********飞行棋*************");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("******************************");
}
/// <summary>
/// 声明地图数据
/// </summary>
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘◎
for (int i = 0; i < luckyturn.Length; i++)
{
//int index = luckyturn[i];
Maps[luckyturn[i]] = 1; //luckyturn[i]是Maps[]中的元素下标
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷☆
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 }; //暂停▲
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; //时空隧道卐
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘◎ 地雷☆ 暂停▲ 时空隧道卐");
#region 第一横行
//第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
//画完第一横行后换行
Console.WriteLine();
#region 第一竖行
//第一竖行
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第二横行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
#endregion
//画完第二恒行
Console.WriteLine();
#region 第二竖行
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三横行
for (int i = 70; i < 100; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
//画完最后一行,应该换行
Console.WriteLine();
}
/// <summary>
/// 从画地图方法中抽象出来的一个方法
/// </summary>
/// <param name="i">获取位置</param>
/// <returns>返回当前的字符</returns>
public static string DrawStringMap(int i)
{
//第一横行
string str = "";
//如果玩家A和玩家B的坐标相同,并且都在这个地图上,画一个<>
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str ="<>";
}
else if (PlayerPos[0] == i)
{
str ="A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str ="□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.DarkRed;
str ="◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Gray;
str ="☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Cyan;
str ="▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Blue;
str ="卐";
break;
}
}
return str;
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);
PlayerPos[playerNumber] += rNumber;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
Console.ReadKey(true);
//玩家A有可能猜到了玩家B 方块 幸运轮盘 地雷 暂停 时空隧道
if (PlayerPos[playerNumber] == PlayerPos[1-playerNumber])
{
Console.WriteLine("玩家{0}猜到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1-playerNumber], PlayerNames[1-playerNumber]);
PlayerPos[1-playerNumber] -= 6;
ChangePos();
Console.ReadKey(true);
}
else //踩到了关卡
{
//玩家的坐标
switch (Maps[PlayerPos[playerNumber]]) // 0 1 2 3 4
{
case 0:
Console.WriteLine("玩家{0}猜到了方块,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}猜到了幸运轮盘,请选择 1--交换位置 2--轰炸对方",PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1-playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交换完成!!按任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1-playerNumber],PlayerNames[1-playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者2 1--交换位置 2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
ChangePos();
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += 10;
ChangePos();
Console.ReadKey(true);
break;
}//switch
}//else
ChangePos(); //一次性限制
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标发生改变时调用
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}
//玩家胜利
public static void Win()
{
Console.WriteLine("■ ■■■ ■ ■■■■■ ■■■■ ");
Console.WriteLine("■ ■■■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■");
Console.WriteLine(" ■■■ ■■■ ■■■■■ ■ ■");
}
}
}
最后胜利的这个Win在控制台中会乱码,还不知道怎么解决
GitHub:https://github.com/TianruiShi/str